# S-31 Brief V2 ## Status - Line: production-light. - Running mode: prompt and generate. - Review mode: none. - Topology: direct-child, no Agent. - Overwrite allowed: no. ## Shot - Unit: `S-31`. - Function: traveler reflection in puddle broken by water/wind. - Style module: C / muddy starlight, with character trace. - First-read order: dirty water, ripples, and broken reflection before traveler identity. ## Visual Intent A low puddle/reflection shot where the traveler is present mainly as a broken, wind-disturbed reflection. It should stay physical: mud, water, ripple, grit, and cold reflected light. The traveler reflection should be legible but fragmented. No clean mirror lake, no full portrait, no fantasy portal. ## Reference Plan - Image 1: style calibration board; use for project palette and avoid-drift. - Image 3: repaired C muddy-starlight reference; use for real dirty water, broken reflections, and night/pre-dawn mud. - Image 5: walking back character reference; use for reflected silhouette, coat, backpack, and posture. ## Target Output - Prompt: `projects/2026-06-23-在路上/slides/s31/s31-v2-prompt.md` - Image: `projects/2026-06-23-在路上/slides/s31/s31-v2-image.png` - Review file: none.