{ "source": "C:\\Users\\wangq\\Documents\\Codex\\video-workbench\\projects\\2026-06-23-在路上\\intake\\阶段四-通用表达与视觉系统设计.md", "heading_count": 93, "headings": [ { "line": 1, "level": 1, "text": "阶段4:《在路上》MV 通用表达与视觉系统设计 V1" }, { "line": 20, "level": 1, "text": "先回答你这两个问题" }, { "line": 22, "level": 2, "text": "1. 关于人物定妆照:你这个想法是对的,而且是更好的" }, { "line": 53, "level": 3, "text": "结论" }, { "line": 59, "level": 3, "text": "建议的人物锚点板结构" }, { "line": 61, "level": 4, "text": "必须有" }, { "line": 69, "level": 4, "text": "最好再补" }, { "line": 88, "level": 3, "text": "策划依据" }, { "line": 99, "level": 2, "text": "2. 关于画面风格:对,必须建立通用风格" }, { "line": 128, "level": 1, "text": "阶段4正式稿" }, { "line": 130, "level": 2, "text": "1. MV 表达任务" }, { "line": 144, "level": 2, "text": "2. 歌曲情绪线" }, { "line": 146, "level": 3, "text": "开头情绪" }, { "line": 151, "level": 3, "text": "主歌情绪" }, { "line": 156, "level": 3, "text": "副歌情绪" }, { "line": 161, "level": 3, "text": "间奏情绪" }, { "line": 165, "level": 3, "text": "结尾情绪" }, { "line": 172, "level": 1, "text": "A. 人物系统" }, { "line": 174, "level": 2, "text": "3. 人物身份" }, { "line": 184, "level": 2, "text": "4. 人物气质关键词" }, { "line": 186, "level": 3, "text": "核心气质" }, { "line": 194, "level": 3, "text": "边界控制" }, { "line": 215, "level": 2, "text": "5. 人物外形锚点" }, { "line": 217, "level": 3, "text": "脸部" }, { "line": 224, "level": 3, "text": "发型" }, { "line": 231, "level": 3, "text": "服装" }, { "line": 239, "level": 3, "text": "身体轮廓" }, { "line": 247, "level": 2, "text": "6. 常见姿态" }, { "line": 259, "level": 3, "text": "不建议常见姿态" }, { "line": 269, "level": 2, "text": "7. 人物与镜头关系" }, { "line": 271, "level": 3, "text": "核心原则" }, { "line": 276, "level": 3, "text": "占比规则" }, { "line": 282, "level": 3, "text": "可见度优先级" }, { "line": 295, "level": 2, "text": "8. 人物锚点板建议" }, { "line": 299, "level": 2, "text": "《在路上》人物锚点板" }, { "line": 301, "level": 3, "text": "建议包含 8 个模块" }, { "line": 312, "level": 3, "text": "额外建议" }, { "line": 321, "level": 3, "text": "导演审查判断" }, { "line": 330, "level": 1, "text": "B. 场景与画面风格系统" }, { "line": 332, "level": 2, "text": "9. 主场景系统" }, { "line": 334, "level": 3, "text": "场景1:清晨薄霜的泥路 / 旷野路" }, { "line": 340, "level": 3, "text": "场景2:钢铁峡谷 / 城市边缘" }, { "line": 346, "level": 3, "text": "场景3:风沙与无名旷野" }, { "line": 352, "level": 3, "text": "场景4:泥泞水洼 / 夜色反光" }, { "line": 358, "level": 3, "text": "场景5:夜路篝火 / 远方火点" }, { "line": 366, "level": 2, "text": "10. 视觉基调" }, { "line": 368, "level": 3, "text": "总体风格定义" }, { "line": 384, "level": 2, "text": "11. 色彩系统" }, { "line": 386, "level": 3, "text": "基础色域" }, { "line": 394, "level": 3, "text": "局部温度来源" }, { "line": 400, "level": 3, "text": "色彩原则" }, { "line": 405, "level": 3, "text": "风险" }, { "line": 416, "level": 2, "text": "12. 光线系统" }, { "line": 418, "level": 3, "text": "白天" }, { "line": 424, "level": 3, "text": "夜晚" }, { "line": 430, "level": 3, "text": "“泥泞里的星空”特殊光线规则" }, { "line": 443, "level": 1, "text": "C. 镜头与构图规则" }, { "line": 445, "level": 2, "text": "13. 画幅" }, { "line": 451, "level": 2, "text": "14. 景别倾向" }, { "line": 462, "level": 2, "text": "15. 构图核心原则" }, { "line": 464, "level": 3, "text": "核心句" }, { "line": 468, "level": 3, "text": "构图控制" }, { "line": 478, "level": 2, "text": "16. 镜头风格" }, { "line": 480, "level": 3, "text": "主镜头风格" }, { "line": 488, "level": 3, "text": "可用视角" }, { "line": 496, "level": 3, "text": "少用视角" }, { "line": 505, "level": 2, "text": "17. 肖像感控制规则" }, { "line": 509, "level": 3, "text": "如果一个镜头:" }, { "line": 518, "level": 3, "text": "正确判断标准" }, { "line": 535, "level": 1, "text": "D. 灵魂意象与母题系统" }, { "line": 537, "level": 2, "text": "18. 主视觉母题" }, { "line": 539, "level": 3, "text": "主母题:路" }, { "line": 543, "level": 3, "text": "灵魂母题:泥泞里的星空" }, { "line": 547, "level": 3, "text": "情绪母题:火" }, { "line": 551, "level": 3, "text": "辅助母题" }, { "line": 563, "level": 2, "text": "19. “泥泞里的星空”修正规则" }, { "line": 567, "level": 3, "text": "它必须同时满足 4 个条件" }, { "line": 578, "level": 3, "text": "画面判断标准" }, { "line": 585, "level": 3, "text": "后续避免方向" }, { "line": 596, "level": 2, "text": "20. 火光出现规则" }, { "line": 598, "level": 3, "text": "递进逻辑" }, { "line": 605, "level": 3, "text": "火光边界" }, { "line": 612, "level": 1, "text": "21. 后续镜头生成规则" }, { "line": 629, "level": 1, "text": "22. 针对你当前执行的最实用建议" }, { "line": 633, "level": 2, "text": "第一类:人物锚点板" }, { "line": 652, "level": 2, "text": "第二类:风格锚点板" }, { "line": 662, "level": 3, "text": "这样做的好处" }, { "line": 674, "level": 1, "text": "23. 阶段4结论" }, { "line": 678, "level": 2, "text": "是的,阶段4可以先抓两部分:" }, { "line": 680, "level": 3, "text": "1)人物形象系统" }, { "line": 682, "level": 3, "text": "2)通用画面风格系统" }, { "line": 698, "level": 2, "text": "方向 A:先做“人物锚点板”策划说明" }, { "line": 702, "level": 2, "text": "方向 B:直接进入阶段5" } ] }