# Execution Plan ## Current Medium Branch - Branch: MV shot-image production for later video assembly. - Format: 16:9 horizontal. - Production mode: image assets first; video generation/editing remains manual or semi-manual until explicitly automated. - Prompt ownership: Codex owns final image prompts; GPT intake is source specification, not final prompt. ## Current Execution Focus Prepare the execution base, not the full MV. Immediate focus: 1. Build and validate the character anchor board. 2. Build and validate the style anchor board. 3. Use both anchors in a small visual test package. 4. Only after tests pass, expand into broader shot production. ## Materialization Targets | Target | Required Output | Status | | --- | --- | --- | | Character anchor board | Main 16:9 board on shallow gray-white background | accepted v2 | | Character transparent slices | Front full body, side full body, back full body, walking side, walking back | accepted v2-from-anchor set | | Character labels | Short identity, clothing, prop, and boundary labels | pending | | Style anchor board | 16:9 dark-gray board with A/B/C/D samples | accepted | | C style retest | Dark muddy puddle / broken star reflection sample | accepted | | Shot test package | S-01, S-10, S-46, S-47, S-51 | accepted | ## Small-Batch Strategy Do not generate all 51 shots first. Round 1 uses five shots because they test the system's biggest risks: | Shot | Why It Is In Round 1 | Anchor | | --- | --- | --- | | S-01 | Opening landscape: proves world-before-person and main A composition. | A | | S-10 | Steel canyon: proves city pressure without tech/UI drift. | B | | S-46 | Muddy starlight: proves the soul image and C repair. | C | | S-47 | Night road fire: proves restrained near-fire transition after C. | D | | S-51 | Final wide: proves distant fire, no victory, no gathering, person remains small. | D | Round 1 success means these are true: - The traveler stays recognizable without becoming a portrait subject. - A/B/C/D feel like one MV, not four unrelated styles. - C is no longer sunrise/pretty reflection and has clear muddy starlight. - D is warm but not camping, gathering, or victory. - The output can support later prompt batching without rewriting the visual system. ## Current Round - Round: R2 five-shot trial preparation. - R0 completed: intake cleaned; project execution files initialized. - R1 completed so far: v2 main character anchor accepted; identity lock approved for slice generation; five transparent slice candidates generated and rejected due identity drift from v2. - R1 completed: v2 main character anchor accepted; v2-from-anchor transparent slice set accepted. - R1 completed: C style retest accepted as `style-anchor-c-repair-v1.png`. - R1 completed: common style anchor board accepted as `style-anchor-board-v1.png`. - R2 completed: S-01 generated once and accepted by user. - R2 completed: user waived intermediate prompt review for S-10; S-10 generated once and accepted by user. - R2 completed: S-46 generated once and accepted by user. - R2 completed: S-47 generated once and accepted by user. - R2 completed: S-51 generated once and accepted by user. - R2 completed: five-shot visual trial generated and accepted by user. ## Active Batch Broad generation trial is paused after self-audit. No single-shot gate is active. The five-shot visual trial is accepted. Current broad-run issue report: ```text slides/broad-generation-self-audit-v1.md ``` ## Open Decisions | Decision | Default | | --- | --- | | Character source face | Current stage does not use the real face; use a 50-year-old traveler based on the defined character system. | | Character board size | 16:9 page, shallow gray-white background. | | Character board scope | MVP can start with front/side/back full body plus half-body state; full version should add walking side/back and prop breakdowns. | | Style board scope | MVP one-page A/B/C/D board; C should be marked as repaired / accepted. | | Full shot production | Paused until broad-run process is repaired: per-shot brief/prompt trace must be restored and visible character shots must use actual character references. | ## Next Decision Decide how to repair the broad-generation workflow before continuing, especially reference handling for visible character shots and per-shot prompt/brief traceability.