# S-10 Shot Brief V1 ## Status - Document status: created for direct S-10 generation. - Execution status: S-10 image accepted by user. - Project: `在路上`. - Unit: `s10`. - Source shot: `S-10`. - Segment / time: Section B / `0:32-1:05`. - Trial role: second shot in the five-shot visual test package. - Style anchor: B|高位观察型 / 城市边缘纪录片感. ## Purpose S-10 tests whether the accepted visual system can translate pressure from "system" into physical space without showing technology literally. Core test sentence: > 城市变成峡谷,人物变成底部小坐标。 This shot should not be a city promotion image. It should make the traveler feel small inside a cold steel / concrete structure. ## Source Files Actually Used Execution control: - `project.md` - `execution-plan.md` - `slides/slides.md` - `slides/five-shot-trial-plan-v1.md` Visual system: - `visual-system/visual-system.md` - `visual-system/characters/character-identity-lock.md` - `visual-system/characters/character-anchor-review-v2.md` - `visual-system/characters/character-transparent-slices-v2-from-anchor-review.md` - `visual-system/style/style-anchor-board-review-v1.md` Intake: - `intake/阶段五-镜头清单骨架.md` - `intake/阶段五-核心单镜.md` ## Accepted Reference Assets Primary style reference: ```text intake/imgs/B.高位观察型蓝图.png ``` Style board reference: ```text visual-system/style/style-anchor-board-v1.png ``` Character references: ```text visual-system/characters/character-anchor-v2-codex-posture-test.png visual-system/characters/character-transparent-slices-v2-from-anchor-preview.png visual-system/characters/character-slice-walk-side-v2-from-anchor.png visual-system/characters/character-slice-walk-back-v2-from-anchor.png ``` Role: - B image: style / composition reference for high observation, cold city edge, wet ground, and small person. - Style board: global palette and drift-control reference. - Character assets: identity, clothing, backpack, boots, and upright walking posture reference. ## Shot Definition Source table definition: > Steel canyon / city pressure. Expanded execution definition: > A tiny middle-aged traveler walks through the bottom of a massive steel-concrete urban edge. Bridge columns, overpass shadows, cold walls, wet ground, and structural scale create a canyon feeling. The shot should make modern systems feel heavy without showing UI, screens, code, or futuristic technology. ## Required Visual Content The shot must include: - 16:9 horizontal frame; - high-angle or distant observational composition; - urban edge, massive overpass, bridge columns, or steel-concrete canyon; - wet gray ground, puddles, cold concrete, steel beams, and small rust traces; - tiny traveler at the bottom or edge of frame, about `1/10` to `1/6` of the frame; - long dark traveler's coat, old backpack, old boots; - upright walking posture, not hunched or collapsed; - low-saturation documentary realism. ## Composition Rules Required composition: - the structure is larger than the person; - the person is a moving coordinate, not the main hero; - overhead pressure, side pressure, and forward length should all be visible; - no centered hero pose; - no face-first or portrait composition. Recommended layout: - overhead or high-observation angle looking down into a concrete / steel channel; - person placed at lower third, lower edge, or side-bottom path; - wet ground and vertical supports create geometric pressure. ## Character Rules The traveler should be recognizable mainly through: - black rectangular glasses only if visible, but face detail is not required; - longer messy dark hair outline; - longer dense beard / stubble only if the side view is readable; - dark gray / dark khaki / coal-black long road-worn coat; - old medium-volume backpack; - old muddy boots; - upright chest and straight walking spine. Do not make him: - hunched; - collapsed; - homeless-coded; - drunk-coded; - a fashion model; - a heroic poster figure; - a city explorer / travel blogger. ## Color And Light Preferred: - steel gray; - concrete gray; - wet blue-gray; - coal black; - dark khaki; - small rust-brown traces. Lighting: - overcast; - bridge shadow; - cold reflected light from wet ground; - no bright sun; - no dramatic commercial rim light. Avoid: - neon blue / purple; - cyberpunk glow; - orange-blue blockbuster city grading; - polished commercial skyline. ## Forbidden Drift Reject if the image becomes: - futuristic city; - AI interface / code / screen / UI image; - clean CBD promotion; - glass-tower city advertisement; - cyberpunk / neon / sci-fi; - fashion street photo; - heroic centered pose; - portrait MV image; - the traveler is bent, collapsed, or spiritually defeated; - text, logo, UI, watermark, readable signage as main subject. ## Acceptance Criteria S-10 passes only if: 1. The city edge feels oppressive. 2. The traveler is small enough. 3. The frame has a steel / concrete canyon feeling. 4. It reads as city edge, not prosperous city promotion. 5. There is no tech UI, code, screen, or sci-fi drift. 6. The traveler is walking naturally, not posing. 7. It can connect from "gravity downward" into "where is home". ## Next Action Created and used for direct prompt/spec and image generation: ```text slides/s10/shot-prompt-v1.md slides/s10/shot-image-v1.png slides/s10/shot-review-v1.md ``` No separate prompt review was required for this run because the user explicitly requested direct S-10 image generation and final image review only.