# Style Anchor C Repair Prompt V1 ## Status - Document status: user approved for one C repair generation. - Execution status: used once in Mode B host generation; output accepted by user via `style-anchor-c-repair-review-v1.md`. - Project: `在路上`. - Anchor: C|泥泞里的星空. - Purpose: rebuild the C style anchor as a dark muddy starlight image. - Next gated action: completed; accepted C repair was used in the common style anchor board. Generated candidate: ```text visual-system/style/style-anchor-c-repair-v1.png ``` ## Skill Mode Check Command: ```powershell node C:\Users\wangq\.agents\skills\gpt-image-2\scripts\check-mode.js --json ``` Result: ```json { "mode": "B-or-C", "recommendation": "host-or-advisor", "garden_mode_enabled": false, "has_api_key": false, "base_url": "https://api.openai.com/v1", "model": "gpt-image-2", "env_flag_value": "(unset)" } ``` Interpretation: - Use `gpt-image-2` as the prompt-engineering workflow. - Garden local generation is not enabled. - This Codex environment has a host image-generation path, so later execution should be treated as Mode B if the user approves generation. - Do not call Garden scripts for this step. ## Skill Files Actually Read - `C:\Users\wangq\.agents\skills\gpt-image-2\SKILL.md` - `C:\Users\wangq\.agents\skills\gpt-image-2\references\prompt-writing.md` - `C:\Users\wangq\.agents\skills\gpt-image-2\references\scenes-and-illustrations\concept-scene.md` - `C:\Users\wangq\.agents\skills\gpt-image-2\references\scenes-and-illustrations\minimalist-mood-scene.md` Template adaptation: - `concept-scene.md` is used for foreground / midground / background / lighting structure. - `minimalist-mood-scene.md` is used for restraint, negative space, and mood-first control. - The final target is not epic concept art and not illustration. It should read as a realistic cinematic documentary still. ## Source Files Actually Used Primary project sources: - `visual-system/style/style-anchor-brief-v1.md` - `visual-system/style/style-anchor-trial-plan.md` - `visual-system/visual-system.md` - `intake/阶段四-通用表达与视觉系统设计.md` - `intake/阶段四-风格锚点板页面结构建议稿.md` Problem reference image: ```text intake/imgs/C.泥泞里的星空蓝图.png ``` Role: - problem reference; - composition hint; - not accepted target; - not an edit target unless the execution tool explicitly supports image editing and the user asks for edit mode. What to retain from the problem reference: - mud-level camera; - real muddy road texture; - puddle as main visual subject; - old boot or traveler trace only at the edge; - low place looking upward through reflection. What to reject from the problem reference: - sunrise / sunset feeling; - broad warm horizon glow; - pretty orange reflection; - overly bright sky reflection; - weak or secondary star reflection. ## C Repair Target The repaired C image must answer: > 人还在泥里,但他终于在泥里看见了星空。 The image should not feel like escape from mud. It should feel like meaning discovered inside the low place. Required direction: - dark night or deep pre-dawn; - real muddy puddle as the main subject; - visible broken star reflection in the water; - real wet mud around the puddle; - old boot or traveler element only at the edge, under about 15% of the frame; - quiet and restrained; - documentary-real with poetic pressure; - 16:9 horizontal. ## Rendered Prompt Use the existing C blueprint only as a problem reference and composition hint. Preserve its useful parts: ground-level mud perspective, irregular muddy puddle as the main subject, real wet mud texture, and a small old boot or traveler trace at the edge. Do not preserve its sunrise / sunset warmth, broad orange horizon glow, or pretty warm reflection. Generate one 16:9 horizontal realistic cinematic documentary still for the `在路上` MV style anchor C: "muddy starlight". The camera is extremely low, near the muddy ground. The frame is dominated by an irregular muddy puddle in the foreground and middle ground, surrounded by heavy wet mud, small stones, broken shoe prints, dark road grit, and uneven puddle edges. The puddle reflects a dark night or deep pre-dawn sky. The reflected stars are visible and broken: scattered small cold points, slightly fragmented by ripples, dirt, uneven water, and mud. The reflection should feel discovered inside the dirty water, not like a fantasy portal. The physical world remains real: sticky wet mud, dull earth-brown sludge, coal-black road edges, cold blue-gray night, faint silver-blue sky reflection, low contrast, restrained detail. The image should feel like poetic realism, not fantasy. A small old walking boot or the edge of the traveler's lower body may appear only at the far left or lower edge of the frame, partially cropped, under about 15% of the image. It should confirm bodily presence and road cost, not become a shoe advertisement or a character portrait. The puddle and broken starlight remain the subject. Lighting: - dark night or deep pre-dawn; - very low ambient light; - cold silver-blue star reflection; - no broad warm horizon; - no visible sun; - no sunset glow; - no sunrise glow; - no large cinematic rim light; - dark areas retain depth without becoming flat black. Composition: - 16:9 horizontal; - mud and puddle fill most of the frame; - horizon, if visible, is minimal and dark; - no face; - no hero body; - no centered person; - no clean landscape beauty shot; - no text, no labels, no logo, no UI. Mood: - quiet; - low; - heavy; - restrained; - lonely but not hopeless; - the feeling of "low place sees high place"; - continuation, not victory. Strictly avoid: - sunrise; - sunset; - bright dawn; - broad orange / gold horizon light; - pretty tourism reflection; - fantasy magic; - glowing portal; - cosmic explosion; - surreal galaxy water that overwhelms the mud; - clean mirror-like lake; - beautiful landscape postcard; - shoe advertisement; - boot closeup as product shot; - person as main subject; - camping or firelight; - neon / cyberpunk / sci-fi; - UI, code, symbols, text, labels, watermark; - only mud and no stars; - only stars and no mud. The final image should make the viewer first see real mud and a muddy puddle, then discover broken starlight inside the puddle. ## Optional Reference Handling At Generation Time If the host image tool supports image references: - attach `intake/imgs/C.泥泞里的星空蓝图.png`; - label it as problem reference / composition hint; - explicitly instruct the model to darken and rebuild the scene, not copy the warm sky. If the host image tool does not support image references: - use the rendered prompt as a standalone prompt; - preserve the same problem-reference analysis in the review file. ## Acceptance Criteria C repair passes only if: 1. The first impression is muddy puddle and real wet mud. 2. Broken star reflection is clearly visible in the puddle. 3. The image reads as night or deep pre-dawn, not sunrise or sunset. 4. Warm horizon light is absent or extremely minimal. 5. The boot / traveler element, if present, stays peripheral and under about 15%. 6. The result feels documentary-real and restrained, not magical. 7. The image can become the C sample in the final style anchor board. ## Failure Conditions Reject the generation if any of these happen: - looks like sunrise or sunset; - puddle becomes a beautiful warm landscape reflection; - stars are missing or too weak; - mud becomes too clean; - image becomes fantasy / cosmic magic; - boot becomes a shoe ad; - traveler becomes the main subject; - visual style no longer fits A/B/D. ## Review File To Create After Generation After user approval and generation, created: ```text visual-system/style/style-anchor-c-repair-review-v1.md ``` That review compares the generated C repair against: - current C problem reference; - A/B/D style continuity; - the acceptance criteria above.