# S-11 Slide Brief V2 ## Status - Status: ready for one-shot slide worker. - Visible child session owns this brief. - Worker must not modify this file. - Review mode: none. - Overwrite allowed: no. ## Source Basis - `slides/slides.md`: `S-11`, Section B, city edge, glass/cold wall, no home. - `visual-system/style/style-prompt-master.md`: Module B high-angle city edge / system pressure. - `visual-system/characters/character-reference-registry.md`: active walking / side-body references for any visible traveler. - Prior sequence: `S-09` accepted bridge/shadow pressure; `S-10` accepted steel canyon / city pressure. ## Slide Function This slide extends the early city-pressure sequence after `S-10`. It should feel like the city edge has become a cold wall rather than a shelter. The first read is environment and system pressure, not face or drama. ## First Read Cold glass, concrete, steel, wet ground, hard wall, and a tiny traveler who has no place to belong. ## Risk Class - `distant human` - `city pressure` ## Reference Plan - Style module: `B | 高位观察:系统边缘里的小人物` - Active style reference: `projects/2026-06-23-在路上/intake/imgs/B.高位观察型蓝图.png` - Character references: - `projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-side-reference-crop-tight.png` - `projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-side-v2-from-anchor.png` - Role: style/composition reference plus distant walking traveler identity/body continuity. ## Visual Requirements - 16:9 horizontal cinematic documentary still. - Built environment dominates: cold glass, concrete, retaining wall, wet gray ground, drain lines, bridge or city-edge structure. - Traveler stays small, about `1/10` to `1/7` of the frame, lower or side area. - Identity is read through coat, backpack, walking posture, and scale; no face emphasis. ## Character Handling Use visible-context character references when generating. Text-only identity is not sufficient because the traveler is visible, even if small. ## Composition / Scale - Environment first. - Wall / city edge second. - Traveler third. - Avoid centered portrait framing. ## Light / Color / Texture Cold gray daylight, wet concrete reflections, low saturation, steel gray, dirty blue-gray, dark khaki / coal-black traveler clothing. No neon, no glossy commercial city. ## Forbidden Drift No clean CBD promotion, no sci-fi city, no cyberpunk, no UI/code, no heroic centered traveler, no fashion travel photo, no warm home-like window. ## Acceptance Checklist - City edge reads as pressure, not shelter. - Traveler remains small and secondary. - Coat/backpack/walking silhouette follow active character references. - B style module is visible. - No review file is produced. ## Prompt Handoff Write `s11-v2-prompt.md` using the `gpt-image-2` Advisor / host-native workflow. Record mode, template/reference basis, sources read, and visible-context image roles. Then generate `s11-v2-image.png` only after reference images are visible to the worker context.