# S-12 Slide Brief V2 ## Status - Status: ready for one-shot slide worker. - Visible child session owns this brief. - Worker must not modify this file. - Review mode: none. - Overwrite allowed: no. ## Source Basis - `slides/slides.md`: `S-12`, Section B, rust, dripping water, time wear. - `visual-system/style/style-prompt-master.md`: Module B city-edge pressure. - `visual-system/characters/character-reference-registry.md`: active walking/back references if a traveler trace appears. - Prior sequence: `S-10` steel canyon and `S-11` cold wall / no home. ## Slide Function This is a city-edge texture and time-wear slide. The point is not a portrait; it is the world corroding around the traveler. Rust, water, concrete seams, and wet decay should carry the emotional pressure. ## First Read Rust streaks, dripping water, wet concrete, old steel, and time-worn city edge. The traveler may appear only as a small peripheral passing trace. ## Risk Class - `environment-led` - `distant human` if traveler is included ## Reference Plan - Style module: `B | 高位观察:系统边缘里的小人物` - Active style reference: `projects/2026-06-23-在路上/intake/imgs/B.高位观察型蓝图.png` - Character references if traveler appears: - `projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-back-reference-crop-tight.png` - `projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-back-v2-from-anchor.png` - Role: style/texture reference plus distant walking-away identity/body continuity. ## Visual Requirements - 16:9 horizontal cinematic documentary still. - Rust, dripping water, wet concrete, pipe or rail, old steel, gray wall, cold utilitarian city edge. - Traveler is optional but recommended as a small edge trace, about `1/14` to `1/10` of the frame. - The frame should feel like time has accumulated on surfaces. ## Character Handling If the worker includes the traveler, load the actual character reference images. If the worker cannot load them, generate an environment-only shot rather than a text-only identity-critical traveler. ## Composition / Scale Close-to-medium environmental texture with depth: rust and drip details in foreground or midground, city-edge structure behind, small passing traveler if included. ## Light / Color / Texture Cold gray light, wet stains, rust brown, dirty water, concrete pores, steel scratches, low saturation. The wet surface should feel real, not decorative. ## Forbidden Drift No cyberpunk neon, no clean industrial design poster, no polished architecture ad, no abstract texture wallpaper, no heroic person, no readable text/logos. ## Acceptance Checklist - Rust and dripping water are the first read. - Style B pressure remains clear. - Traveler, if visible, is small and reference-guided. - Image supports sequence continuity after S-10/S-11. - No review file is produced. ## Prompt Handoff Write `s12-v2-prompt.md` through the `gpt-image-2` Advisor / host-native workflow. Record mode, template/reference basis, sources read, and visible-context image roles. Generate `s12-v2-image.png` only when required references are visible or choose environment-only framing.