visual-system/characters规则及清理

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wantsong 2026-06-24 05:57:40 +08:00
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Do not create a separate `makeup-still/` directory. Character anchors and identity references belong under `visual-system/`. Do not create a separate `makeup-still/` directory. Character anchors and identity references belong under `visual-system/`.
After a character anchor stage is accepted, clean the character workspace before scene generation:
- keep only current usable character references under `visual-system/characters/`;
- record the active references and their intended use in `visual-system/characters/character-reference-registry.md`;
- move historical candidates, rejected versions, prompt/review process files, previews, masks, chroma sources, and other intermediate files to `archive/characters/`;
- do not use files under `archive/characters/` as default prompt references unless a repair task explicitly reopens them.
For identity-critical shots, prompt specs must choose the person reference from the active character registry. Text description can clarify the role, but it does not replace the active character image reference.
## 8. Slides And Shots ## 8. Slides And Shots
Use `slides/` as the execution unit area for both video shots and PPT-style pages. Use `slides/` as the execution unit area for both video shots and PPT-style pages.

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# Archived Character Files
This directory stores historical and process files from the character anchor stage.
Files here are not default scene-generation references. Use the active registry instead:
```text
visual-system/characters/character-reference-registry.md
```
Archived files may be reopened only for audit, comparison, or a targeted character-anchor repair.

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# Character Reference Registry
## Status
- Registry status: active.
- Purpose: define the character image references that may be used for scene-generation prompts.
- Rule: identity-critical shots must use one or more active image references from this registry. Text-only character descriptions are not sufficient.
## Active Master Anchor
| Role | File | Use |
| --- | --- | --- |
| Master character anchor | `character-anchor-v2-codex-posture-test.png` | Overall identity, clothing, backpack, posture, front/side/back continuity, and prop reference. |
## Active Cropped References
| Role | File | Use |
| --- | --- | --- |
| Front identity crop | `character-anchor-v2-front-reference-crop-tight.png` | Face, black rectangular glasses, hair, beard/stubble, and front identity. |
| Front supporting crop | `character-anchor-v2-front-reference-crop.png` | Less-tight front identity and upper-body context. |
| Side identity crop | `character-anchor-v2-side-reference-crop-tight.png` | Side face, glasses silhouette, hair profile, beard, coat collar, and side identity. |
| Back body crop | `character-anchor-v2-back-reference-crop-tight.png` | Back view, backpack, coat length, shoulder line, and non-hunched posture. |
| Walking side crop | `character-anchor-v2-walk-side-reference-crop-tight.png` | Side walking posture, coat movement, backpack placement, stride, and boots. |
| Walking back crop | `character-anchor-v2-walk-back-reference-crop-tight.png` | Back walking posture, backpack, coat silhouette, and continued movement. |
## Active Transparent Slices
| Role | File | Use |
| --- | --- | --- |
| Front full-body slice | `character-slice-front-v2-from-anchor.png` | Front full-body silhouette and outfit continuity. |
| Side full-body slice | `character-slice-side-v2-from-anchor.png` | Side body profile, coat length, backpack profile, and posture. |
| Back full-body slice | `character-slice-back-v2-from-anchor.png` | Back silhouette, backpack, coat, and shoulder line. |
| Walking side slice | `character-slice-walk-side-v2-from-anchor.png` | Walking side silhouette and stride. |
| Walking back slice | `character-slice-walk-back-v2-from-anchor.png` | Walking away silhouette and backpack/coat continuity. |
## Selection Rule
| Shot type | Required reference |
| --- | --- |
| Close or half-face | Use the tight front or side identity crop, plus the master anchor if composition allows. |
| Medium human | Use the matching crop or transparent slice for the visible direction. |
| Distant human | Use a matching full-body slice or walking crop. |
| Back view | Use the back body crop, back slice, or walking back slice. |
| Object/body detail | Use the master anchor or relevant crop/slice when coat, backpack, boots, hand, or posture identity matters. |
## Non-Active Files
Historical candidates, v1 slices, previews, process prompts, review notes, chroma sources, raw alpha intermediates, and prior board drafts are archived under:
```text
archive/characters/
```
Do not use archived files as default prompt references unless a repair task explicitly reopens them.

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| Text labels | Age, temperament, hair/stubble, clothing, props, allowed/prohibited drift. | | Text labels | Age, temperament, hair/stubble, clothing, props, allowed/prohibited drift. |
| Transparent slices | Front full body, side full body, back full body, walking side, walking back. | | Transparent slices | Front full body, side full body, back full body, walking side, walking back. |
### Active Character References
Current scene-generation references are recorded in:
```text
visual-system/characters/character-reference-registry.md
```
Only files listed there should be used as default character image references. Historical candidates and process files belong under:
```text
archive/characters/
```
### Character Review Questions ### Character Review Questions
1. Are front, side, and back views clearly the same person? 1. Are front, side, and back views clearly the same person?