video-workbench/projects/2026-06-23-在路上/slides/s11/s11-v2-brief.md

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# S-11 Slide Brief V2
## Status
- Status: ready for one-shot slide worker.
- Visible child session owns this brief.
- Worker must not modify this file.
- Review mode: none.
- Overwrite allowed: no.
## Source Basis
- `slides/slides.md`: `S-11`, Section B, city edge, glass/cold wall, no home.
- `visual-system/style/style-prompt-master.md`: Module B high-angle city edge / system pressure.
- `visual-system/characters/character-reference-registry.md`: active walking / side-body references for any visible traveler.
- Prior sequence: `S-09` accepted bridge/shadow pressure; `S-10` accepted steel canyon / city pressure.
## Slide Function
This slide extends the early city-pressure sequence after `S-10`. It should feel like the city edge has become a cold wall rather than a shelter. The first read is environment and system pressure, not face or drama.
## First Read
Cold glass, concrete, steel, wet ground, hard wall, and a tiny traveler who has no place to belong.
## Risk Class
- `distant human`
- `city pressure`
## Reference Plan
- Style module: `B | 高位观察:系统边缘里的小人物`
- Active style reference: `projects/2026-06-23-在路上/intake/imgs/B.高位观察型蓝图.png`
- Character references:
- `projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-side-reference-crop-tight.png`
- `projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-side-v2-from-anchor.png`
- Role: style/composition reference plus distant walking traveler identity/body continuity.
## Visual Requirements
- 16:9 horizontal cinematic documentary still.
- Built environment dominates: cold glass, concrete, retaining wall, wet gray ground, drain lines, bridge or city-edge structure.
- Traveler stays small, about `1/10` to `1/7` of the frame, lower or side area.
- Identity is read through coat, backpack, walking posture, and scale; no face emphasis.
## Character Handling
Use visible-context character references when generating. Text-only identity is not sufficient because the traveler is visible, even if small.
## Composition / Scale
- Environment first.
- Wall / city edge second.
- Traveler third.
- Avoid centered portrait framing.
## Light / Color / Texture
Cold gray daylight, wet concrete reflections, low saturation, steel gray, dirty blue-gray, dark khaki / coal-black traveler clothing. No neon, no glossy commercial city.
## Forbidden Drift
No clean CBD promotion, no sci-fi city, no cyberpunk, no UI/code, no heroic centered traveler, no fashion travel photo, no warm home-like window.
## Acceptance Checklist
- City edge reads as pressure, not shelter.
- Traveler remains small and secondary.
- Coat/backpack/walking silhouette follow active character references.
- B style module is visible.
- No review file is produced.
## Prompt Handoff
Write `s11-v2-prompt.md` using the `gpt-image-2` Advisor / host-native workflow. Record mode, template/reference basis, sources read, and visible-context image roles. Then generate `s11-v2-image.png` only after reference images are visible to the worker context.