video-workbench/projects/2026-06-23-在路上/intake-repair/fix-title-2026-06-23/阶段四-通用表达与视觉系统设计.heading-map...

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{
"source": "C:\\Users\\wangq\\Documents\\Codex\\video-workbench\\projects\\2026-06-23-在路上\\intake\\阶段四-通用表达与视觉系统设计.md",
"heading_count": 93,
"headings": [
{
"line": 1,
"level": 1,
"text": "阶段4《在路上》MV 通用表达与视觉系统设计 V1"
},
{
"line": 20,
"level": 1,
"text": "先回答你这两个问题"
},
{
"line": 22,
"level": 2,
"text": "1. 关于人物定妆照:你这个想法是对的,而且是更好的"
},
{
"line": 53,
"level": 3,
"text": "结论"
},
{
"line": 59,
"level": 3,
"text": "建议的人物锚点板结构"
},
{
"line": 61,
"level": 4,
"text": "必须有"
},
{
"line": 69,
"level": 4,
"text": "最好再补"
},
{
"line": 88,
"level": 3,
"text": "策划依据"
},
{
"line": 99,
"level": 2,
"text": "2. 关于画面风格:对,必须建立通用风格"
},
{
"line": 128,
"level": 1,
"text": "阶段4正式稿"
},
{
"line": 130,
"level": 2,
"text": "1. MV 表达任务"
},
{
"line": 144,
"level": 2,
"text": "2. 歌曲情绪线"
},
{
"line": 146,
"level": 3,
"text": "开头情绪"
},
{
"line": 151,
"level": 3,
"text": "主歌情绪"
},
{
"line": 156,
"level": 3,
"text": "副歌情绪"
},
{
"line": 161,
"level": 3,
"text": "间奏情绪"
},
{
"line": 165,
"level": 3,
"text": "结尾情绪"
},
{
"line": 172,
"level": 1,
"text": "A. 人物系统"
},
{
"line": 174,
"level": 2,
"text": "3. 人物身份"
},
{
"line": 184,
"level": 2,
"text": "4. 人物气质关键词"
},
{
"line": 186,
"level": 3,
"text": "核心气质"
},
{
"line": 194,
"level": 3,
"text": "边界控制"
},
{
"line": 215,
"level": 2,
"text": "5. 人物外形锚点"
},
{
"line": 217,
"level": 3,
"text": "脸部"
},
{
"line": 224,
"level": 3,
"text": "发型"
},
{
"line": 231,
"level": 3,
"text": "服装"
},
{
"line": 239,
"level": 3,
"text": "身体轮廓"
},
{
"line": 247,
"level": 2,
"text": "6. 常见姿态"
},
{
"line": 259,
"level": 3,
"text": "不建议常见姿态"
},
{
"line": 269,
"level": 2,
"text": "7. 人物与镜头关系"
},
{
"line": 271,
"level": 3,
"text": "核心原则"
},
{
"line": 276,
"level": 3,
"text": "占比规则"
},
{
"line": 282,
"level": 3,
"text": "可见度优先级"
},
{
"line": 295,
"level": 2,
"text": "8. 人物锚点板建议"
},
{
"line": 299,
"level": 2,
"text": "《在路上》人物锚点板"
},
{
"line": 301,
"level": 3,
"text": "建议包含 8 个模块"
},
{
"line": 312,
"level": 3,
"text": "额外建议"
},
{
"line": 321,
"level": 3,
"text": "导演审查判断"
},
{
"line": 330,
"level": 1,
"text": "B. 场景与画面风格系统"
},
{
"line": 332,
"level": 2,
"text": "9. 主场景系统"
},
{
"line": 334,
"level": 3,
"text": "场景1清晨薄霜的泥路 / 旷野路"
},
{
"line": 340,
"level": 3,
"text": "场景2钢铁峡谷 / 城市边缘"
},
{
"line": 346,
"level": 3,
"text": "场景3风沙与无名旷野"
},
{
"line": 352,
"level": 3,
"text": "场景4泥泞水洼 / 夜色反光"
},
{
"line": 358,
"level": 3,
"text": "场景5夜路篝火 / 远方火点"
},
{
"line": 366,
"level": 2,
"text": "10. 视觉基调"
},
{
"line": 368,
"level": 3,
"text": "总体风格定义"
},
{
"line": 384,
"level": 2,
"text": "11. 色彩系统"
},
{
"line": 386,
"level": 3,
"text": "基础色域"
},
{
"line": 394,
"level": 3,
"text": "局部温度来源"
},
{
"line": 400,
"level": 3,
"text": "色彩原则"
},
{
"line": 405,
"level": 3,
"text": "风险"
},
{
"line": 416,
"level": 2,
"text": "12. 光线系统"
},
{
"line": 418,
"level": 3,
"text": "白天"
},
{
"line": 424,
"level": 3,
"text": "夜晚"
},
{
"line": 430,
"level": 3,
"text": "“泥泞里的星空”特殊光线规则"
},
{
"line": 443,
"level": 1,
"text": "C. 镜头与构图规则"
},
{
"line": 445,
"level": 2,
"text": "13. 画幅"
},
{
"line": 451,
"level": 2,
"text": "14. 景别倾向"
},
{
"line": 462,
"level": 2,
"text": "15. 构图核心原则"
},
{
"line": 464,
"level": 3,
"text": "核心句"
},
{
"line": 468,
"level": 3,
"text": "构图控制"
},
{
"line": 478,
"level": 2,
"text": "16. 镜头风格"
},
{
"line": 480,
"level": 3,
"text": "主镜头风格"
},
{
"line": 488,
"level": 3,
"text": "可用视角"
},
{
"line": 496,
"level": 3,
"text": "少用视角"
},
{
"line": 505,
"level": 2,
"text": "17. 肖像感控制规则"
},
{
"line": 509,
"level": 3,
"text": "如果一个镜头:"
},
{
"line": 518,
"level": 3,
"text": "正确判断标准"
},
{
"line": 535,
"level": 1,
"text": "D. 灵魂意象与母题系统"
},
{
"line": 537,
"level": 2,
"text": "18. 主视觉母题"
},
{
"line": 539,
"level": 3,
"text": "主母题:路"
},
{
"line": 543,
"level": 3,
"text": "灵魂母题:泥泞里的星空"
},
{
"line": 547,
"level": 3,
"text": "情绪母题:火"
},
{
"line": 551,
"level": 3,
"text": "辅助母题"
},
{
"line": 563,
"level": 2,
"text": "19. “泥泞里的星空”修正规则"
},
{
"line": 567,
"level": 3,
"text": "它必须同时满足 4 个条件"
},
{
"line": 578,
"level": 3,
"text": "画面判断标准"
},
{
"line": 585,
"level": 3,
"text": "后续避免方向"
},
{
"line": 596,
"level": 2,
"text": "20. 火光出现规则"
},
{
"line": 598,
"level": 3,
"text": "递进逻辑"
},
{
"line": 605,
"level": 3,
"text": "火光边界"
},
{
"line": 612,
"level": 1,
"text": "21. 后续镜头生成规则"
},
{
"line": 629,
"level": 1,
"text": "22. 针对你当前执行的最实用建议"
},
{
"line": 633,
"level": 2,
"text": "第一类:人物锚点板"
},
{
"line": 652,
"level": 2,
"text": "第二类:风格锚点板"
},
{
"line": 662,
"level": 3,
"text": "这样做的好处"
},
{
"line": 674,
"level": 1,
"text": "23. 阶段4结论"
},
{
"line": 678,
"level": 2,
"text": "是的阶段4可以先抓两部分"
},
{
"line": 680,
"level": 3,
"text": "1人物形象系统"
},
{
"line": 682,
"level": 3,
"text": "2通用画面风格系统"
},
{
"line": 698,
"level": 2,
"text": "方向 A先做“人物锚点板”策划说明"
},
{
"line": 702,
"level": 2,
"text": "方向 B直接进入阶段5"
}
]
}