88 lines
5.5 KiB
Markdown
88 lines
5.5 KiB
Markdown
# S-03 Slide Brief V2
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## Status
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- Slide id: `s03`
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- Version: `s03-v2`
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- Running mode: `prompt and generate`
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- Review: disabled
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- Status: ready for prompt; generation blocked unless visible-context references can be loaded by the host session
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## Source Basis
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- `projects/2026-06-23-在路上/slides/slides.md`: `s03` is Prelude / 0:00-0:16, function "Old boot and backpack detail connects body to road", style anchor `character detail`, broad-run `s03-v1-image.png` exists as historical evidence only.
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- `projects/2026-06-23-在路上/intake/阶段五-镜头清单骨架.md`: S-03 is "行囊与路的关系"; low-position local shot, old boot steps over the wet mud edge, backpack lower edge sways slightly, not a shoe advertisement.
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- `projects/2026-06-23-在路上/visual-system/visual-system.md`: old boots and old backpack are identity motifs; the body connects to mud, road, and continuation.
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- `projects/2026-06-23-在路上/visual-system/style/style-prompt-master.md`: use global documentary road-film kernel and the `Character detail with road texture` mapping, controlled mainly by Module A.
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- `projects/2026-06-23-在路上/visual-system/characters/character-reference-registry.md`: object/body detail should use the master anchor or relevant crop/slice when coat, backpack, boots, or posture identity matters.
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## Slide Function
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Turn the traveler's body and props into evidence of the road. S-03 should not introduce face or hero identity; it should make the old boot, wet mud, backpack lower edge, and walking body detail feel inseparable from the road.
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## First Read
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Wet mud, boot contact, and road texture first; backpack / coat movement second. The viewer should feel bodily cost and continuation before reading the image as a person shot.
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## Risk Class
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- `object/body detail`
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- Prop continuity: old boot, backpack, long dark coat
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- Low-angle road texture
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## Reference Plan
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- Style module: A / Landscape-Led Road, adapted for close body / prop detail.
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- Active style reference:
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- `projects/2026-06-23-在路上/intake/imgs/A.风景主导型蓝图.png`
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- Style calibration reference:
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- `projects/2026-06-23-在路上/visual-system/style/style-anchor-board-v1.png`
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- Character / prop references:
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- `projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-codex-posture-test.png` as `Image 1`, master identity / clothing / backpack / boots / posture reference.
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- `projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-side-reference-crop-tight.png` as `Image 2`, side walking posture, coat motion, backpack placement, stride, and boot reference.
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- `projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-side-v2-from-anchor.png` as `Image 3`, full-body walking-side silhouette and boot / coat / backpack continuity.
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## Visual Requirements
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- 16:9 photorealistic cinematic documentary road-film still.
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- Low camera near wet mud, boot, road edge, and lower body.
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- Old boot steps through or just past the wet muddy edge; mud compresses under the sole and small wet grit gathers around the boot.
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- The lower edge of the old backpack or backpack strap is visible higher in frame, lightly swinging with the walking motion.
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- Coat hem and dark road-worn trouser / boot relationship should be readable without showing face.
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- The image must feel like body meeting road, not a product shot of footwear.
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## Character Handling
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Use real active references for prop and body continuity. No face is needed and no face should appear. Do not invent new stylish boots, a new backpack, or a fashion silhouette from text-only prompting.
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## Composition / Scale
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- Low-position local detail, 16:9 horizontal.
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- Boot / mud interaction is the first-read anchor, but the boot should not be polished or centered like an advertisement.
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- Use shallow foreground mud texture, road ruts, pebbles, puddle edge, and moving leg / coat / backpack fragments.
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- Keep the body cropped naturally: lower leg, boot, coat hem, backpack lower edge or strap. No full portrait.
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## Light / Color / Texture
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Cold gray, earth brown, dark khaki, wet blue-gray, coal black, low saturation. Morning / pre-dawn damp cold. Mud must be tactile: wet grit, pressure, soft splash, rough stones, frost residue, road wear.
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## Forbidden Drift
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- No shoe advertisement, product hero lighting, clean boot close-up, fashion styling, luxury outdoor campaign, crisp studio product shot, readable brand logo, or polished gear catalog.
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- No face, no front portrait, no heroic full-body pose, no looking back.
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- No clean road, paved highway, vehicle, city UI, neon, cyberpunk, fantasy glow, motivational poster, broad sunrise, readable text, labels, logos, or watermark.
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- Do not process S-02, S-04, or any other slide.
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## Acceptance Checklist
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- S-03 reads as "行囊与路的关系": old boot, wet mud, backpack / coat movement, continuing body.
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- The first impression is bodily contact with road texture, not a shoe ad.
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- Active character / prop references are selected and named.
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- Module A road texture and global documentary road-film style are used.
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- No review file is written.
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- No S-02/S-04 or other slide is touched.
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## Prompt Handoff
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Use the `gpt-image-2` Skill Advisor / host-native workflow, with Module A adapted for body / prop detail and the selected active character references. The final prompt must state that `Image 1`, `Image 2`, and `Image 3` must be loaded into visible context before host generation. If this worker cannot load those references into the generation context, block before generation rather than producing a text-only prop / identity-critical image.
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