video-workbench/projects/2026-06-23-在路上/slides/slides.md

9.2 KiB

Shot Execution Table

This table extracts the 51-shot skeleton from cleaned intake. It is a fact table for execution state, not a final prompt list.

Source:

  • ../intake/阶段五-镜头清单骨架.md
  • ../intake/阶段五-核心单镜.md for expanded S-10, S-46, and S-51 notes.

Batch Tags

Tag Meaning
anchor-test First visual test package before broad production.
expanded Has dedicated key-shot expansion in intake.
priority High priority for full MV coherence.
deferred Keep as source skeleton until anchor tests pass.

Execution Defaults

  • Prompt version: none.
  • Image version: none.
  • Review state: not started.
  • Acceptance state: not accepted.

Shot Table

Unit Source Shot Segment / Time Function Style Anchor Batch Status Notes
s01 S-01 Prelude / 0:00-0:16 World appears before person; cold frosted muddy road, no person. A anchor-test, priority accepted shot-image-v1.png accepted by user.
s02 S-02 Prelude / 0:00-0:16 Tiny traveler enters the world along the muddy road. A deferred not started Useful after character anchor exists.
s03 S-03 Prelude / 0:00-0:16 Old boot and backpack detail connects body to road. character detail deferred not started Avoid shoe-ad framing.
s04 S-04 Section A / 0:16-0:32 Cold morning frost and long road. A deferred not started Person absent or very small.
s05 S-05 Section A / 0:16-0:32 Backpack and coat movement lock character props. character detail deferred not started No face emphasis.
s06 S-06 Section A / 0:16-0:32 Traveler pauses at forked muddy road. A deferred not started Direction is unknown, but movement continues.
s07 S-07 Section A / 0:16-0:32 Wind/sand presses against tiny traveler. A deferred not started Not heroic; person is being pressed by weather.
s08 S-08 Section B / 0:32-1:05 Mud on boot sole and dragging footstep. character detail deferred not started Physical weight and mud.
s09 S-09 Section B / 0:32-1:05 Traveler under large bridge/shadow, pressure begins. B priority not started Leads into steel canyon.
s10 S-10 Section B / 0:32-1:05 Steel canyon / city pressure. B anchor-test, expanded, priority accepted shot-image-v1.png accepted by user. No UI/code/sci-fi.
s11 S-11 Section B / 0:32-1:05 City edge, glass/cold wall, no home. B deferred not started Avoid polished city promo.
s12 S-12 Section B / 0:32-1:05 Rust, dripping water, time wear. B deferred not started Environment carries the passage of time.
s13 S-13 Section B / 0:32-1:05 Calloused hand near backpack strap or cold rail. character detail deferred not started Body detail replaces face emotion.
s14 S-14 Section B / 0:32-1:05 Brief side/half-face confirms tired dignity. character state deferred not started One rare closer human check.
s15 S-15 Section C / 1:05-1:59 Road continues with no clear destination. A deferred not started Return from city edge to road.
s16 S-16 Section C / 1:05-1:59 Wide horizontal long-road composition. A priority not started Main composition proof.
s17 S-17 Section C / 1:05-1:59 Wind and old signs/grass form a net-like pressure. A deferred not started Environment expresses "wind becomes net".
s18 S-18 Section C / 1:05-1:59 Dusk drops into night edge. A / D deferred not started Day pressure turns into night solitude.
s19 S-19 Section C / 1:05-1:59 First very small fire appears far away. D deferred not started Direction appears but not victory.
s20 S-20 Section C / 1:05-1:59 Small fire lights a little mud/stone. D deferred not started Warm but not lively.
s21 S-21 Section C / 1:05-1:59 Traveler adjusts backpack and continues from firelight. D deferred not started Fire supports continuing, not resting.
s22 S-22 Section C / 1:05-1:59 Rain puddles and weak light foreshadow C. A / C deferred not started First setup for muddy starlight.
s23 S-23 Chorus / 1:59-3:24 Traveler crosses large muddy ground. A deferred not started Chorus starts heavy, not explosive.
s24 S-24 Chorus / 1:59-3:24 Huge unnamed wilderness nearly swallows person. A priority not started Main world-larger-than-person proof.
s25 S-25 Chorus / 1:59-3:24 Traveler wipes dust from coat/face edge. character detail deferred not started No portrait turn.
s26 S-26 Chorus / 1:59-3:24 Night water/starlight begins but is not full reveal. C priority not started Transition toward C.
s27 S-27 Chorus / 1:59-3:24 Traveler stops before mud/water. A / C deferred not started Rhythm shifts from walking to stuck.
s28 S-28 Chorus / 1:59-3:24 Bridge/round structure shadow suggests gear-like night. B priority not started No literal machinery or tech interface.
s29 S-29 Chorus / 1:59-3:24 Boot restarts one step, mud splashes lightly. character detail deferred not started Restart through action.
s30 S-30 Chorus / 1:59-3:24 Thin restrained dawn edge lights road. A deferred not started "Brilliance" must stay restrained.
s31 S-31 Chorus / 1:59-3:24 Traveler reflection in puddle broken by water/wind. C deferred not started Sets up reflection motif.
s32 S-32 Chorus / 1:59-3:24 Faint second footprint or far fire hints at others. D / motif deferred not started Do not show clear companions yet.
s33 S-33 Chorus / 1:59-3:24 Short half-side face, jaw tight, still has fire. character state deferred not started Rare emotional close point.
s34 S-34 Chorus / 1:59-3:24 Worn heel, mud, stones, continued step. character detail deferred not started Object carries history.
s35 S-35 Chorus / 1:59-3:24 Traveler turns toward a darker but clearer road. A deferred not started Direction forms through action, not revelation.
s36 S-36 Chorus / 1:59-3:24 Road enters dark wind/sand; unknown remains. A deferred not started Do not resolve too early.
s37 S-37 Chorus / 1:59-3:24 Road dominates frame, person at edge, faint fire far away. A / D deferred not started Road becomes protagonist.
s38 S-38 Chorus / 1:59-3:24 Small night-road fire with traveler alone. D priority not started Emotion warms without becoming lively.
s39 S-39 Guitar solo / 3:24-3:58 No person, wind over muddy road and puddle. A / C deferred not started Breath and silence.
s40 S-40 Guitar solo / 3:24-3:58 High wide shot; tiny person moves through large world. A / B deferred not started Documentary observation returns.
s41 S-41 Guitar solo / 3:24-3:58 Night puddle with hinted star points. C priority not started Prepares final C reveal.
s42 S-42 Guitar solo / 3:24-3:58 Far fire and near weak star puddle, person passes between. C / D deferred not started Connects star and fire.
s43 S-43 Guitar solo / 3:24-3:58 Traveler stops before puddle; near still frame. C deferred not started Pause before core line.
s44 S-44 Final four lines / 3:58-4:16 Traveler keeps walking, no looking back. A / D deferred not started Action replaces slogan.
s45 S-45 Final four lines / 3:58-4:16 Back view passes old footprints without looking back. A / motif deferred not started Leads into C reveal.
s46 S-46 Final four lines / 3:58-4:16 Muddy puddle with broken star reflection and boot edge. C anchor-test, expanded, priority accepted shot-image-v1.png accepted by user. Soul shot; mud and stars both true.
s47 S-47 Outro / 4:16-4:54 Transition from muddy starlight to night road fire. D anchor-test, priority accepted shot-image-v1.png accepted by user. Restrained D warmth after C.
s48 S-48 Outro / 4:16-4:54 Second/third weak fire points appear in darkness. D priority not started Others become visible only as fire.
s49 S-49 Outro / 4:16-4:54 Traveler quietly looks toward distant fire, does not approach. D deferred not started Confirmation without reunion.
s50 S-50 Outro / 4:16-4:54 Traveler leaves his fire and continues. D deferred not started Fire is not destination.
s51 S-51 Outro / 4:16-4:54 Final wide: night road, several far fires, tiny traveler. D anchor-test, expanded, priority accepted shot-image-v1.png accepted by user. Ending remains unfinished and restrained.

Current Active Batch

No prompt files exist yet.

Five-shot trial plan/spec:

  • five-shot-trial-plan-v1.md

Next active batch after plan approval:

  • s01
  • s10
  • s46
  • s47
  • s51

Accepted shot:

  • s01/shot-image-v1.png
  • s10/shot-image-v1.png
  • s46/shot-image-v1.png
  • s47/shot-image-v1.png
  • s51/shot-image-v1.png

Current shot brief:

  • s51/shot-brief-v1.md

Current shot prompt/spec:

  • s51/shot-prompt-v1.md

Current generated candidate:

  • s51/shot-image-v1.png
  • s51/shot-review-v1.md