video-workbench/projects/2026-06-23-在路上/execution-plan.md

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Execution Plan

Current Medium Branch

  • Branch: MV shot-image production for later video assembly.
  • Format: 16:9 horizontal.
  • Production mode: image assets first; video generation/editing remains manual or semi-manual until explicitly automated.
  • Prompt ownership: Codex owns final image prompts; GPT intake is source specification, not final prompt.

Current Execution Focus

Prepare the execution base, not the full MV.

Immediate focus:

  1. Build and validate the character anchor board.
  2. Build and validate the style anchor board.
  3. Use both anchors in a small visual test package.
  4. Only after tests pass, expand into broader shot production.

Materialization Targets

Target Required Output Status
Character anchor board Main 16:9 board on shallow gray-white background accepted v2
Character transparent slices Front full body, side full body, back full body, walking side, walking back accepted v2-from-anchor set
Character labels Short identity, clothing, prop, and boundary labels pending
Style anchor board 16:9 dark-gray board with A/B/C/D samples accepted
C style retest Dark muddy puddle / broken star reflection sample accepted
Shot test package S-01, S-10, S-46, S-47, S-51 accepted

Small-Batch Strategy

Do not generate all 51 shots first.

Round 1 uses five shots because they test the system's biggest risks:

Shot Why It Is In Round 1 Anchor
S-01 Opening landscape: proves world-before-person and main A composition. A
S-10 Steel canyon: proves city pressure without tech/UI drift. B
S-46 Muddy starlight: proves the soul image and C repair. C
S-47 Night road fire: proves restrained near-fire transition after C. D
S-51 Final wide: proves distant fire, no victory, no gathering, person remains small. D

Round 1 success means these are true:

  • The traveler stays recognizable without becoming a portrait subject.
  • A/B/C/D feel like one MV, not four unrelated styles.
  • C is no longer sunrise/pretty reflection and has clear muddy starlight.
  • D is warm but not camping, gathering, or victory.
  • The output can support later prompt batching without rewriting the visual system.

Current Round

  • Round: R2 five-shot trial preparation.
  • R0 completed: intake cleaned; project execution files initialized.
  • R1 completed so far: v2 main character anchor accepted; identity lock approved for slice generation; five transparent slice candidates generated and rejected due identity drift from v2.
  • R1 completed: v2 main character anchor accepted; v2-from-anchor transparent slice set accepted.
  • R1 completed: C style retest accepted as style-anchor-c-repair-v1.png.
  • R1 completed: common style anchor board accepted as style-anchor-board-v1.png.
  • R2 completed: S-01 generated once and accepted by user.
  • R2 completed: user waived intermediate prompt review for S-10; S-10 generated once and accepted by user.
  • R2 completed: S-46 generated once and accepted by user.
  • R2 completed: S-47 generated once and accepted by user.
  • R2 completed: S-51 generated once and accepted by user.
  • R2 completed: five-shot visual trial generated and accepted by user.

Active Batch

Broad generation trial is paused after self-audit.

No single-shot gate is active. The five-shot visual trial is accepted.

Current broad-run issue report:

slides/broad-generation-self-audit-v1.md

Open Decisions

Decision Default
Character source face Current stage does not use the real face; use a 50-year-old traveler based on the defined character system.
Character board size 16:9 page, shallow gray-white background.
Character board scope MVP can start with front/side/back full body plus half-body state; full version should add walking side/back and prop breakdowns.
Style board scope MVP one-page A/B/C/D board; C should be marked as repaired / accepted.
Full shot production Paused until broad-run process is repaired: per-shot brief/prompt trace must be restored and visible character shots must use actual character references.

Next Decision

Decide how to repair the broad-generation workflow before continuing, especially reference handling for visible character shots and per-shot prompt/brief traceability.