11 KiB
Style Anchor Brief V1
Status
- Document status: user approved; C repair candidate accepted.
- Execution status: brief used as source for C repair prompt/spec and accepted C sample.
- Project:
在路上. - Source basis: accepted visual system, style anchor trial plan, and A/B/C/D blueprint images.
- Next gated action: review
style-anchor-board-spec-v1.mdbefore rendering the common style anchor board.
Purpose
This brief defines the project-specific common style anchor requirements for 在路上.
It is not a final image prompt.
It should answer:
What kind of image belongs to this MV, and what kind of image is good-looking but wrong for this MV?
The style anchor must keep later wilderness, city-edge, muddy-puddle, night-road, and firelight shots inside one coherent visual world.
Source Files Actually Used
Primary style sources:
visual-system/style/style-anchor-trial-plan.mdvisual-system/visual-system.mdintake/阶段四-通用表达与视觉系统设计.mdintake/阶段四-风格锚点板页面结构建议稿.md
Execution control:
project.mdexecution-plan.md
Source images:
intake/imgs/A.风景主导型蓝图.pngintake/imgs/B.高位观察型蓝图.pngintake/imgs/C.泥泞里的星空蓝图.pngintake/imgs/D.夜路篝火型蓝图.png
Local inspection aid:
visual-system/style/style-blueprints-contactsheet.png
Current Source Image Roles
| Anchor | Source image | Status | Use |
|---|---|---|---|
| A | intake/imgs/A.风景主导型蓝图.png |
usable base | Main landscape-led road composition. |
| B | intake/imgs/B.高位观察型蓝图.png |
usable base | High-angle city-edge observation. |
| C | visual-system/style/style-anchor-c-repair-v1.png |
accepted repair sample | Final C visual sample for the common style anchor board. |
| C original | intake/imgs/C.泥泞里的星空蓝图.png |
problem reference | Retain only as earlier composition/problem reference. |
| D | intake/imgs/D.夜路篝火型蓝图.png |
usable base | Restrained night-road fire warmth. |
Important distinction:
- A/B/D can be used as style samples in the eventual board.
- C has been rebuilt and accepted as
visual-system/style/style-anchor-c-repair-v1.png.
Core Style Definition
The MV visual style is:
Real documentary texture + restrained poetic surrealism + landscape-led road-film composition.
Chinese working definition:
现实纪实质感 + 克制的诗性超现实 + 公路纪录片式风景叙事。
Core composition rule:
The world is larger than the person, the road is longer than the person, and the traveler is only the coordinate that keeps moving.
Chinese working rule:
世界比人更大,路比人更长,人只是持续前行的坐标。
The emotional center is not victory. It is continuation.
Style Anchor A: Landscape-Led Road
Working title:
A|清晨泥泞旷野:世界先于人出现
Function:
- main composition standard;
- proves world-before-person;
- establishes the road-film grammar for the whole MV.
Current source:
intake/imgs/A.风景主导型蓝图.png
Preserve:
- long road;
- large world;
- small person;
- mud / frost / rough terrain;
- cold morning or pre-dawn feeling;
- low saturation;
- loneliness without collapse.
Avoid:
- travel advertisement;
- scenic tourism image;
- hero backshot;
- large portrait subject;
- polished inspirational poster.
Use in later tests:
S-01opening landscape;- any shot where the first impression must be road / world / continuation.
Style Anchor B: High-Angle City Edge
Working title:
B|高位观察:系统边缘里的小人物
Function:
- city-edge and system-pressure style;
- observation rather than portrait;
- proves that urban shots still belong to the same road-film world.
Current source:
intake/imgs/B.高位观察型蓝图.png
Preserve:
- high-angle observation;
- city edge, not city center;
- wet ground;
- rough terrain;
- steel / concrete / distant skyline pressure;
- small traveler;
- documentary distance.
Avoid:
- city promotion image;
- clean commercial skyline;
- futuristic UI / code / neon / cyber city;
- tech-product aesthetic;
- ordinary tourism aerial shot.
Use in later tests:
S-10steel canyon / system-pressure shot.
Style Anchor C: Muddy Starlight
Working title:
C|泥泞里的星空:低处看见宇宙
Function:
- soul image of the MV;
- must prove that poetry comes from real mud, not from fantasy effects;
- must connect low place and high place through broken starlight reflection.
Original source:
intake/imgs/C.泥泞里的星空蓝图.png
Current status:
- repaired and accepted as final C sample for the common style anchor board;
- original C source remains only as a problem reference and composition hint.
Accepted repair sample:
visual-system/style/style-anchor-c-repair-v1.png
What can be retained from the current C blueprint:
- low mud-level perspective;
- real muddy texture;
- puddle as main visual subject;
- boot / body element only at the edge.
Problems to fix:
- too close to sunrise / sunset reflection;
- too warm and bright;
- sky / star reflection is not broken and visible enough;
- the spiritual function is weaker than required.
Required rebuilt C direction:
- dark night or pre-dawn;
- muddy puddle is the visual subject;
- visible broken star reflection in the water;
- real mud around the puddle;
- low-place-sees-high-place feeling;
- old boot or traveler element only at the edge, under about 15% of the image;
- restrained, quiet, documentary-real, not fantasy.
Strictly avoid:
- sunrise;
- sunset;
- broad warm horizon glow;
- pretty reflection only;
- fantasy magic;
- glowing portal / cosmic effects;
- shoe advertisement framing;
- only mud and no stars;
- only stars and no mud.
Use in later tests:
S-46muddy starlight.
Gate:
- C repair prompt/spec has been completed and accepted before final common style board assembly.
Style Anchor D: Night Road Fire
Working title:
D|夜路小火:远方也有人在走
Function:
- ending warmth anchor;
- confirms the presence of other people without turning into reunion or victory;
- defines restrained firelight logic for late shots.
Current source:
intake/imgs/D.夜路篝火型蓝图.png
Preserve:
- dark road;
- small fire;
- local warm-orange light;
- distant faint fire points or lights;
- restrained night depth;
- loneliness with connection.
Avoid:
- camping advertisement;
- campfire party;
- group reunion;
- victory image;
- outdoor lifestyle promotion;
- large theatrical firelight.
Use in later tests:
S-47restrained near-fire transition;S-51final wide with distant fire.
Color System
Base palette:
- cold gray;
- earth brown;
- dark khaki;
- coal black;
- wet dark blue-gray.
Emotional colors:
- small warm-orange fire;
- weak pre-dawn silver-blue;
- very small pale-gold edge only if needed.
Rules:
- low saturation most of the time;
- warmth should be a signal, not the general palette;
- dark scenes must retain depth;
- C must stay away from broad warm sunrise / sunset light.
Avoid:
- bright tourism palette;
- high-saturation advertising palette;
- cyber blue / purple;
- sweet warm yellow;
- heavy commercial orange-blue blockbuster grading.
Light System
Preferred light:
- overcast;
- cold morning;
- thin frost / pre-dawn;
- wet city gray;
- bridge shadow;
- dusk;
- dark night;
- small local firelight.
Rules:
- daylight should feel natural and restrained;
- city edge should feel wet, gray, and cold;
- night should remain dark;
- fire should be local and small;
- muddy starlight should use low reflection and broken star points, not sun.
Avoid:
- bright noon;
- tourist sunlight;
- broad theatrical rim light;
- stage-like night lighting;
- beautiful sunset as shortcut for emotion.
Composition System
Global rule:
Environment first, traveler second.
Traveler scale:
- ordinary shots: about 1/8 to 1/5 of the frame;
- final wide or large landscape: about 1/20 to 1/12;
- C muddy starlight: boot / body element under about 15%, if present.
Preferred compositions:
- long horizontal road;
- traveler lower or side-positioned;
- large sky, ground, road, mud, or city-edge space;
- high-angle observation;
- low mud-level view;
- distant fire points;
- wide shot and medium-wide shot.
Avoid:
- centered hero portrait;
- front-face half-body portrait as a default;
- low-angle heroic pose;
- travel blogger backshot;
- campfire gathering center composition;
- shoe closeup as product image.
Texture System
Real texture anchors:
- mud is wet and heavy;
- puddles are irregular and dirty;
- road is long and worn;
- city edge is cold and hard;
- fire is small and real;
- boots and backpack are old and used.
Poetry should come from:
- low-place reflection;
- wind and empty space;
- small fire in night;
- broken starlight in muddy water;
- the traveler being small inside a larger world.
Avoid:
- over-clean surfaces;
- over-polished cinematic beauty;
- fantasy effects;
- commercial product texture;
- pure dirt / despair without poetic opening.
Final Style Anchor Board Requirements
The final common style anchor board should be a layout artifact, not a single generated image with embedded text.
Reason:
- exact Chinese labels must be reliable;
- generated text should not carry the source of truth;
- A/B/D already exist as visual sources;
- C must be repaired first.
Recommended board:
- one 16:9 horizontal page;
- dark gray / coal-gray background, not pure black;
- title and two top rules;
- four visual sample cells A/B/C/D;
- C marked as repaired or priority-fix depending on stage;
- right-side compact rules: color, light, composition, texture, avoid drift;
- bottom review rule line.
Minimum content:
《在路上》MV 风格锚点板;现实纪实质感 + 克制的诗性超现实 + 公路纪录片式风景叙事;世界比人更大,路比人更长,人只是持续前行的坐标;- A/B/C/D samples;
- color / light / composition / texture rules;
- C marked as repaired / accepted;
- one-line review standard.
One-Line Review Standard
Use this as the bottom rule of the final board:
第一眼看到的应该是路、世界、泥、夜色和火光;人物只是其中继续前行的坐标。
Review Questions
Use these questions after C repair and after final board assembly.
- Do A/B/C/D look like the same MV, not four separate projects?
- Does A establish road and world before person?
- Does B feel like documentary observation at the system edge?
- Does C truly show muddy starlight, not sunrise or pretty reflection?
- Does D feel warm but restrained, not camping or reunion?
- Does the palette stay low-saturation, with warmth only as a signal?
- Does the board guide later shot prompts, not just look attractive?
Next Gated Action
The brief has already been used to create:
visual-system/style/style-anchor-c-repair-prompt-v1.md
The prompt/spec has produced one accepted C repair sample:
visual-system/style/style-anchor-c-repair-v1.png
visual-system/style/style-anchor-c-repair-review-v1.md
Next decision:
- review the common style anchor board specification before rendering the final board.
visual-system/style/style-anchor-board-spec-v1.md