6.9 KiB
6.9 KiB
Visual System
Source State
This file extracts the accepted visual system from cleaned intake/ files. It is an execution control file, not a duplicate of the full planning text.
Primary source files:
../intake/阶段三-MV 总纲.md../intake/阶段四-通用表达与视觉系统设计.md../intake/阶段四-人物锚点板策划说明.md../intake/阶段四-人物锚点板页面结构建议稿.md../intake/阶段四-人物锚点板文案标注稿.md../intake/阶段四-风格锚点板页面结构建议稿.md../intake/阶段五-核心单镜.md
Current Visual Definition
Real documentary texture + restrained poetic surrealism + landscape-led road-film composition.
Core composition rule:
The world is larger than the person, the road is longer than the person, and the person is only the coordinate that keeps moving.
Character System
Identity
- 50-year-old male traveler.
- Based on the user's self-image direction, but current stage does not use the real face.
- Not a rock star, model, drunk, or homeless figure.
- A person worn by life and systems, but not spiritually collapsed.
Temperament
- Weathered rock feeling.
- Warm but tired.
- Lonely but steady.
- Silent, not defeated.
- Can be muddy and tired; cannot be broken, dirty to collapse, or fashion-styled.
Appearance Anchors
- Dark slightly messy hair.
- Visible stubble.
- Dark gray / dark khaki / coal-black traveler's long coat.
- Dark inner layer.
- Old backpack.
- Old boots.
- Body silhouette should feel able to keep walking: neither frail nor gym-styled.
Common Poses
- Back view walking.
- Side view walking.
- Low-head pause.
- Standing in wind and looking far away.
- Brief stop near a small fire.
- Passing a puddle edge.
- Tiny coordinate in a high-angle wide shot.
Avoid
- Direct front-facing portrait.
- Posed hero stance.
- Arms-open inspirational posture.
- Fashion-model travel photography.
- Homeless or drunk visual coding.
Character Anchor Board Targets
| Target | Requirement |
|---|---|
| Main board | Shallow gray-white background, 16:9 horizontal, readable as a character standard sheet. |
| Three-view core | Front full body, side full body, back full body at consistent scale. |
| State views | Half-body state, walking side, walking back. |
| Prop breakdown | Long coat / inner layer, old backpack, old boots. |
| Text labels | Age, temperament, hair/stubble, clothing, props, allowed/prohibited drift. |
| Transparent slices | Front full body, side full body, back full body, walking side, walking back. |
Character Review Questions
- Are front, side, and back views clearly the same person?
- Does the back view remain recognizable?
- Does the walking state feel real, not posed?
- Is tiredness balanced with dignity?
- Are coat, backpack, and boots stable enough to guide later shots?
- When shrunk to a wide shot, does silhouette still identify the traveler?
Style System
A: Morning Muddy Wilderness
- Function: main composition standard.
- Must show world before person.
- Preserve: long road, cold dawn, low saturation, mud, emptiness, person small or absent.
- Avoid: travel ad, hero backshot, scenic tourism, portrait MV.
B: High-Angle City Edge
- Function: system pressure and observational view.
- Preserve: urban edge, steel/concrete, wet ground, documentary observation, tiny person.
- Avoid: city promotion, futuristic UI, code, cyber/neon, clean tech aesthetic.
C: Muddy Starlight
- Function: soul image.
- Status: repaired sample accepted.
- Accepted sample:
style/style-anchor-c-repair-v1.png. - Must show: dark night or pre-dawn muddy puddle, real mud, visible broken star reflection, low-place-sees-high-place feeling.
- Avoid: sunrise, sunset, pretty reflection only, fantasy magic, shoe advertisement, only mud/no stars, only stars/no mud.
D: Night Road Fire
- Function: ending warmth and confirmation of fellow travelers.
- Preserve: small fire, dark road, distant fire points, restrained warmth.
- Avoid: camping ad, party, gathering, victory, team reunion.
Color And Light
Base Palette
- Cold gray.
- Earth brown.
- Dark khaki.
- Coal black.
- Wet dark blue-gray.
Emotional Color
- Small warm-orange fire.
- Weak pre-dawn silver-blue.
- Very small pale-gold edge if needed.
Light Rules
- Prefer overcast, morning, dusk, night, bridge shadow, or pre-dawn.
- Avoid bright noon and tourist sunlight.
- Night must keep dark depth.
- Fire is local and restrained.
- C must avoid obvious sun and broad warm light.
Composition Rules
- 16:9 horizontal.
- Environment first, person second.
- Normal person size: about 1/8 to 1/5 of frame.
- Final wide can be smaller: about 1/20 to 1/12.
- Prefer wide shot, distant shot, side/back view, low mud-level shot, and high observational view.
- Use close/half face only rarely for age and dignity confirmation.
Motifs
| Motif | Function |
|---|---|
| Road | Fate and continuation. |
| Mud | Reality, failure, weight, low place. |
| Puddle reflection | Connection between low place and sky. |
| Broken starlight | Meaning discovered inside difficulty. |
| Fire | Direction, warmth, and others on the road. |
| Old boots | Bodily cost and persistence. |
| Old backpack | Continuity of the traveler identity. |
| Wind / frost / rain | Environment pressure and road texture. |
Shot Review Rules
Every generated image should answer:
- Is the first impression environment/motif rather than face?
- Is the traveler small enough?
- Does the image avoid portrait, hero, fashion, camping, city-promo, and tech-UI drift?
- Does the image retain documentary reality even when poetic?
- Does it say "still walking" rather than "has won"?
Key-Shot Review Notes
S-10 Steel Canyon
- City must feel oppressive and edge-like.
- Person about 1/10 to 1/6 of frame.
- No UI, code, sci-fi city, or commercial skyline.
S-46 Muddy Starlight
- Puddle and mud are the subject.
- Boot or body element stays at the edge, under 15%.
- Star reflection must be visible and broken.
- No sunrise/sunset, no fantasy, no shoe ad.
S-51 Final Wide
- Person very small, about 1/20 to 1/12.
- Road and distant fires matter more than the person.
- Warmth is real but restrained.
- No reunion, no victory, no camping.
Materialization Log
| Date | Target | Result | Notes |
|---|---|---|---|
| 2026-06-23 | Extract visual system | initialized | Created from cleaned intake. No images generated yet. |
| 2026-06-23 | C style retest | accepted | visual-system/style/style-anchor-c-repair-v1.png accepted as C sample. |
| 2026-06-23 | Common style anchor board | accepted | visual-system/style/style-anchor-board-v1.png accepted as common style anchor board. |
| 2026-06-23 | Five-shot visual trial | accepted | S-01, S-10, S-46, S-47, and S-51 generated and accepted by user. |
Next Action
Decide the lightweight broad-production flow for the remaining non-generated shots.