209 lines
6.9 KiB
Markdown
209 lines
6.9 KiB
Markdown
# Visual System
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## Source State
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This file extracts the accepted visual system from cleaned `intake/` files. It is an execution control file, not a duplicate of the full planning text.
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Primary source files:
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- `../intake/阶段三-MV 总纲.md`
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- `../intake/阶段四-通用表达与视觉系统设计.md`
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- `../intake/阶段四-人物锚点板策划说明.md`
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- `../intake/阶段四-人物锚点板页面结构建议稿.md`
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- `../intake/阶段四-人物锚点板文案标注稿.md`
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- `../intake/阶段四-风格锚点板页面结构建议稿.md`
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- `../intake/阶段五-核心单镜.md`
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## Current Visual Definition
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> Real documentary texture + restrained poetic surrealism + landscape-led road-film composition.
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Core composition rule:
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> The world is larger than the person, the road is longer than the person, and the person is only the coordinate that keeps moving.
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## Character System
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### Identity
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- 50-year-old male traveler.
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- Based on the user's self-image direction, but current stage does not use the real face.
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- Not a rock star, model, drunk, or homeless figure.
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- A person worn by life and systems, but not spiritually collapsed.
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### Temperament
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- Weathered rock feeling.
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- Warm but tired.
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- Lonely but steady.
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- Silent, not defeated.
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- Can be muddy and tired; cannot be broken, dirty to collapse, or fashion-styled.
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### Appearance Anchors
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- Dark slightly messy hair.
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- Visible stubble.
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- Dark gray / dark khaki / coal-black traveler's long coat.
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- Dark inner layer.
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- Old backpack.
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- Old boots.
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- Body silhouette should feel able to keep walking: neither frail nor gym-styled.
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### Common Poses
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- Back view walking.
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- Side view walking.
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- Low-head pause.
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- Standing in wind and looking far away.
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- Brief stop near a small fire.
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- Passing a puddle edge.
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- Tiny coordinate in a high-angle wide shot.
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### Avoid
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- Direct front-facing portrait.
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- Posed hero stance.
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- Arms-open inspirational posture.
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- Fashion-model travel photography.
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- Homeless or drunk visual coding.
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### Character Anchor Board Targets
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| Target | Requirement |
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| --- | --- |
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| Main board | Shallow gray-white background, 16:9 horizontal, readable as a character standard sheet. |
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| Three-view core | Front full body, side full body, back full body at consistent scale. |
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| State views | Half-body state, walking side, walking back. |
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| Prop breakdown | Long coat / inner layer, old backpack, old boots. |
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| Text labels | Age, temperament, hair/stubble, clothing, props, allowed/prohibited drift. |
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| Transparent slices | Front full body, side full body, back full body, walking side, walking back. |
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### Character Review Questions
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1. Are front, side, and back views clearly the same person?
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2. Does the back view remain recognizable?
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3. Does the walking state feel real, not posed?
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4. Is tiredness balanced with dignity?
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5. Are coat, backpack, and boots stable enough to guide later shots?
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6. When shrunk to a wide shot, does silhouette still identify the traveler?
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## Style System
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### A: Morning Muddy Wilderness
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- Function: main composition standard.
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- Must show world before person.
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- Preserve: long road, cold dawn, low saturation, mud, emptiness, person small or absent.
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- Avoid: travel ad, hero backshot, scenic tourism, portrait MV.
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### B: High-Angle City Edge
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- Function: system pressure and observational view.
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- Preserve: urban edge, steel/concrete, wet ground, documentary observation, tiny person.
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- Avoid: city promotion, futuristic UI, code, cyber/neon, clean tech aesthetic.
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### C: Muddy Starlight
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- Function: soul image.
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- Status: repaired sample accepted.
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- Accepted sample: `style/style-anchor-c-repair-v1.png`.
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- Must show: dark night or pre-dawn muddy puddle, real mud, visible broken star reflection, low-place-sees-high-place feeling.
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- Avoid: sunrise, sunset, pretty reflection only, fantasy magic, shoe advertisement, only mud/no stars, only stars/no mud.
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### D: Night Road Fire
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- Function: ending warmth and confirmation of fellow travelers.
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- Preserve: small fire, dark road, distant fire points, restrained warmth.
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- Avoid: camping ad, party, gathering, victory, team reunion.
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## Color And Light
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### Base Palette
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- Cold gray.
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- Earth brown.
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- Dark khaki.
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- Coal black.
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- Wet dark blue-gray.
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### Emotional Color
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- Small warm-orange fire.
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- Weak pre-dawn silver-blue.
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- Very small pale-gold edge if needed.
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### Light Rules
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- Prefer overcast, morning, dusk, night, bridge shadow, or pre-dawn.
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- Avoid bright noon and tourist sunlight.
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- Night must keep dark depth.
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- Fire is local and restrained.
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- C must avoid obvious sun and broad warm light.
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## Composition Rules
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- 16:9 horizontal.
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- Environment first, person second.
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- Normal person size: about 1/8 to 1/5 of frame.
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- Final wide can be smaller: about 1/20 to 1/12.
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- Prefer wide shot, distant shot, side/back view, low mud-level shot, and high observational view.
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- Use close/half face only rarely for age and dignity confirmation.
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## Motifs
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| Motif | Function |
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| --- | --- |
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| Road | Fate and continuation. |
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| Mud | Reality, failure, weight, low place. |
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| Puddle reflection | Connection between low place and sky. |
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| Broken starlight | Meaning discovered inside difficulty. |
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| Fire | Direction, warmth, and others on the road. |
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| Old boots | Bodily cost and persistence. |
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| Old backpack | Continuity of the traveler identity. |
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| Wind / frost / rain | Environment pressure and road texture. |
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## Shot Review Rules
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Every generated image should answer:
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1. Is the first impression environment/motif rather than face?
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2. Is the traveler small enough?
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3. Does the image avoid portrait, hero, fashion, camping, city-promo, and tech-UI drift?
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4. Does the image retain documentary reality even when poetic?
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5. Does it say "still walking" rather than "has won"?
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## Key-Shot Review Notes
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### S-10 Steel Canyon
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- City must feel oppressive and edge-like.
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- Person about 1/10 to 1/6 of frame.
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- No UI, code, sci-fi city, or commercial skyline.
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### S-46 Muddy Starlight
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- Puddle and mud are the subject.
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- Boot or body element stays at the edge, under 15%.
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- Star reflection must be visible and broken.
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- No sunrise/sunset, no fantasy, no shoe ad.
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### S-51 Final Wide
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- Person very small, about 1/20 to 1/12.
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- Road and distant fires matter more than the person.
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- Warmth is real but restrained.
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- No reunion, no victory, no camping.
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## Materialization Log
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| Date | Target | Result | Notes |
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| --- | --- | --- | --- |
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| 2026-06-23 | Extract visual system | initialized | Created from cleaned intake. No images generated yet. |
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| 2026-06-23 | C style retest | accepted | `visual-system/style/style-anchor-c-repair-v1.png` accepted as C sample. |
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| 2026-06-23 | Common style anchor board | accepted | `visual-system/style/style-anchor-board-v1.png` accepted as common style anchor board. |
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| 2026-06-23 | Five-shot visual trial | accepted | `S-01`, `S-10`, `S-46`, `S-47`, and `S-51` generated and accepted by user. |
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## Next Action
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Decide the lightweight broad-production flow for the remaining non-generated shots.
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