video-workbench/projects/2026-06-23-在路上/slides/s11/s11-v2-brief.md

3.0 KiB

S-11 Slide Brief V2

Status

  • Status: ready for one-shot slide worker.
  • Visible child session owns this brief.
  • Worker must not modify this file.
  • Review mode: none.
  • Overwrite allowed: no.

Source Basis

  • slides/slides.md: S-11, Section B, city edge, glass/cold wall, no home.
  • visual-system/style/style-prompt-master.md: Module B high-angle city edge / system pressure.
  • visual-system/characters/character-reference-registry.md: active walking / side-body references for any visible traveler.
  • Prior sequence: S-09 accepted bridge/shadow pressure; S-10 accepted steel canyon / city pressure.

Slide Function

This slide extends the early city-pressure sequence after S-10. It should feel like the city edge has become a cold wall rather than a shelter. The first read is environment and system pressure, not face or drama.

First Read

Cold glass, concrete, steel, wet ground, hard wall, and a tiny traveler who has no place to belong.

Risk Class

  • distant human
  • city pressure

Reference Plan

  • Style module: B | 高位观察:系统边缘里的小人物
  • Active style reference: projects/2026-06-23-在路上/intake/imgs/B.高位观察型蓝图.png
  • Character references:
    • projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-side-reference-crop-tight.png
    • projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-side-v2-from-anchor.png
  • Role: style/composition reference plus distant walking traveler identity/body continuity.

Visual Requirements

  • 16:9 horizontal cinematic documentary still.
  • Built environment dominates: cold glass, concrete, retaining wall, wet gray ground, drain lines, bridge or city-edge structure.
  • Traveler stays small, about 1/10 to 1/7 of the frame, lower or side area.
  • Identity is read through coat, backpack, walking posture, and scale; no face emphasis.

Character Handling

Use visible-context character references when generating. Text-only identity is not sufficient because the traveler is visible, even if small.

Composition / Scale

  • Environment first.
  • Wall / city edge second.
  • Traveler third.
  • Avoid centered portrait framing.

Light / Color / Texture

Cold gray daylight, wet concrete reflections, low saturation, steel gray, dirty blue-gray, dark khaki / coal-black traveler clothing. No neon, no glossy commercial city.

Forbidden Drift

No clean CBD promotion, no sci-fi city, no cyberpunk, no UI/code, no heroic centered traveler, no fashion travel photo, no warm home-like window.

Acceptance Checklist

  • City edge reads as pressure, not shelter.
  • Traveler remains small and secondary.
  • Coat/backpack/walking silhouette follow active character references.
  • B style module is visible.
  • No review file is produced.

Prompt Handoff

Write s11-v2-prompt.md using the gpt-image-2 Advisor / host-native workflow. Record mode, template/reference basis, sources read, and visible-context image roles. Then generate s11-v2-image.png only after reference images are visible to the worker context.