video-workbench/projects/2026-06-23-在路上/slides/s31/s31-v2-brief.md

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# S-31 Brief V2
## Status
- Line: production-light.
- Running mode: prompt and generate.
- Review mode: none.
- Topology: direct-child, no Agent.
- Overwrite allowed: no.
## Shot
- Unit: `S-31`.
- Function: traveler reflection in puddle broken by water/wind.
- Style module: C / muddy starlight, with character trace.
- First-read order: dirty water, ripples, and broken reflection before traveler identity.
## Visual Intent
A low puddle/reflection shot where the traveler is present mainly as a broken, wind-disturbed reflection. It should stay physical: mud, water, ripple, grit, and cold reflected light.
The traveler reflection should be legible but fragmented. No clean mirror lake, no full portrait, no fantasy portal.
## Reference Plan
- Image 1: style calibration board; use for project palette and avoid-drift.
- Image 3: repaired C muddy-starlight reference; use for real dirty water, broken reflections, and night/pre-dawn mud.
- Image 5: walking back character reference; use for reflected silhouette, coat, backpack, and posture.
## Target Output
- Prompt: `projects/2026-06-23-在路上/slides/s31/s31-v2-prompt.md`
- Image: `projects/2026-06-23-在路上/slides/s31/s31-v2-image.png`
- Review file: none.