video-workbench/projects/2026-06-23-在路上/slides/s10/shot-brief-v1.md

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S-10 Shot Brief V1

Status

  • Document status: created for direct S-10 generation.
  • Execution status: S-10 image accepted by user.
  • Project: 在路上.
  • Unit: s10.
  • Source shot: S-10.
  • Segment / time: Section B / 0:32-1:05.
  • Trial role: second shot in the five-shot visual test package.
  • Style anchor: B高位观察型 / 城市边缘纪录片感.

Purpose

S-10 tests whether the accepted visual system can translate pressure from "system" into physical space without showing technology literally.

Core test sentence:

城市变成峡谷,人物变成底部小坐标。

This shot should not be a city promotion image. It should make the traveler feel small inside a cold steel / concrete structure.

Source Files Actually Used

Execution control:

  • project.md
  • execution-plan.md
  • slides/slides.md
  • slides/five-shot-trial-plan-v1.md

Visual system:

  • visual-system/visual-system.md
  • visual-system/characters/character-identity-lock.md
  • visual-system/characters/character-anchor-review-v2.md
  • visual-system/characters/character-transparent-slices-v2-from-anchor-review.md
  • visual-system/style/style-anchor-board-review-v1.md

Intake:

  • intake/阶段五-镜头清单骨架.md
  • intake/阶段五-核心单镜.md

Accepted Reference Assets

Primary style reference:

intake/imgs/B.高位观察型蓝图.png

Style board reference:

visual-system/style/style-anchor-board-v1.png

Character references:

visual-system/characters/character-anchor-v2-codex-posture-test.png
visual-system/characters/character-transparent-slices-v2-from-anchor-preview.png
visual-system/characters/character-slice-walk-side-v2-from-anchor.png
visual-system/characters/character-slice-walk-back-v2-from-anchor.png

Role:

  • B image: style / composition reference for high observation, cold city edge, wet ground, and small person.
  • Style board: global palette and drift-control reference.
  • Character assets: identity, clothing, backpack, boots, and upright walking posture reference.

Shot Definition

Source table definition:

Steel canyon / city pressure.

Expanded execution definition:

A tiny middle-aged traveler walks through the bottom of a massive steel-concrete urban edge. Bridge columns, overpass shadows, cold walls, wet ground, and structural scale create a canyon feeling. The shot should make modern systems feel heavy without showing UI, screens, code, or futuristic technology.

Required Visual Content

The shot must include:

  • 16:9 horizontal frame;
  • high-angle or distant observational composition;
  • urban edge, massive overpass, bridge columns, or steel-concrete canyon;
  • wet gray ground, puddles, cold concrete, steel beams, and small rust traces;
  • tiny traveler at the bottom or edge of frame, about 1/10 to 1/6 of the frame;
  • long dark traveler's coat, old backpack, old boots;
  • upright walking posture, not hunched or collapsed;
  • low-saturation documentary realism.

Composition Rules

Required composition:

  • the structure is larger than the person;
  • the person is a moving coordinate, not the main hero;
  • overhead pressure, side pressure, and forward length should all be visible;
  • no centered hero pose;
  • no face-first or portrait composition.

Recommended layout:

  • overhead or high-observation angle looking down into a concrete / steel channel;
  • person placed at lower third, lower edge, or side-bottom path;
  • wet ground and vertical supports create geometric pressure.

Character Rules

The traveler should be recognizable mainly through:

  • black rectangular glasses only if visible, but face detail is not required;
  • longer messy dark hair outline;
  • longer dense beard / stubble only if the side view is readable;
  • dark gray / dark khaki / coal-black long road-worn coat;
  • old medium-volume backpack;
  • old muddy boots;
  • upright chest and straight walking spine.

Do not make him:

  • hunched;
  • collapsed;
  • homeless-coded;
  • drunk-coded;
  • a fashion model;
  • a heroic poster figure;
  • a city explorer / travel blogger.

Color And Light

Preferred:

  • steel gray;
  • concrete gray;
  • wet blue-gray;
  • coal black;
  • dark khaki;
  • small rust-brown traces.

Lighting:

  • overcast;
  • bridge shadow;
  • cold reflected light from wet ground;
  • no bright sun;
  • no dramatic commercial rim light.

Avoid:

  • neon blue / purple;
  • cyberpunk glow;
  • orange-blue blockbuster city grading;
  • polished commercial skyline.

Forbidden Drift

Reject if the image becomes:

  • futuristic city;
  • AI interface / code / screen / UI image;
  • clean CBD promotion;
  • glass-tower city advertisement;
  • cyberpunk / neon / sci-fi;
  • fashion street photo;
  • heroic centered pose;
  • portrait MV image;
  • the traveler is bent, collapsed, or spiritually defeated;
  • text, logo, UI, watermark, readable signage as main subject.

Acceptance Criteria

S-10 passes only if:

  1. The city edge feels oppressive.
  2. The traveler is small enough.
  3. The frame has a steel / concrete canyon feeling.
  4. It reads as city edge, not prosperous city promotion.
  5. There is no tech UI, code, screen, or sci-fi drift.
  6. The traveler is walking naturally, not posing.
  7. It can connect from "gravity downward" into "where is home".

Next Action

Created and used for direct prompt/spec and image generation:

slides/s10/shot-prompt-v1.md
slides/s10/shot-image-v1.png
slides/s10/shot-review-v1.md

No separate prompt review was required for this run because the user explicitly requested direct S-10 image generation and final image review only.