video-workbench/projects/2026-06-23-在路上/slides/s10/shot-brief-v1.md

200 lines
5.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# S-10 Shot Brief V1
## Status
- Document status: created for direct S-10 generation.
- Execution status: S-10 image accepted by user.
- Project: `在路上`.
- Unit: `s10`.
- Source shot: `S-10`.
- Segment / time: Section B / `0:32-1:05`.
- Trial role: second shot in the five-shot visual test package.
- Style anchor: B高位观察型 / 城市边缘纪录片感.
## Purpose
S-10 tests whether the accepted visual system can translate pressure from "system" into physical space without showing technology literally.
Core test sentence:
> 城市变成峡谷,人物变成底部小坐标。
This shot should not be a city promotion image. It should make the traveler feel small inside a cold steel / concrete structure.
## Source Files Actually Used
Execution control:
- `project.md`
- `execution-plan.md`
- `slides/slides.md`
- `slides/five-shot-trial-plan-v1.md`
Visual system:
- `visual-system/visual-system.md`
- `visual-system/characters/character-identity-lock.md`
- `visual-system/characters/character-anchor-review-v2.md`
- `visual-system/characters/character-transparent-slices-v2-from-anchor-review.md`
- `visual-system/style/style-anchor-board-review-v1.md`
Intake:
- `intake/阶段五-镜头清单骨架.md`
- `intake/阶段五-核心单镜.md`
## Accepted Reference Assets
Primary style reference:
```text
intake/imgs/B.高位观察型蓝图.png
```
Style board reference:
```text
visual-system/style/style-anchor-board-v1.png
```
Character references:
```text
visual-system/characters/character-anchor-v2-codex-posture-test.png
visual-system/characters/character-transparent-slices-v2-from-anchor-preview.png
visual-system/characters/character-slice-walk-side-v2-from-anchor.png
visual-system/characters/character-slice-walk-back-v2-from-anchor.png
```
Role:
- B image: style / composition reference for high observation, cold city edge, wet ground, and small person.
- Style board: global palette and drift-control reference.
- Character assets: identity, clothing, backpack, boots, and upright walking posture reference.
## Shot Definition
Source table definition:
> Steel canyon / city pressure.
Expanded execution definition:
> A tiny middle-aged traveler walks through the bottom of a massive steel-concrete urban edge. Bridge columns, overpass shadows, cold walls, wet ground, and structural scale create a canyon feeling. The shot should make modern systems feel heavy without showing UI, screens, code, or futuristic technology.
## Required Visual Content
The shot must include:
- 16:9 horizontal frame;
- high-angle or distant observational composition;
- urban edge, massive overpass, bridge columns, or steel-concrete canyon;
- wet gray ground, puddles, cold concrete, steel beams, and small rust traces;
- tiny traveler at the bottom or edge of frame, about `1/10` to `1/6` of the frame;
- long dark traveler's coat, old backpack, old boots;
- upright walking posture, not hunched or collapsed;
- low-saturation documentary realism.
## Composition Rules
Required composition:
- the structure is larger than the person;
- the person is a moving coordinate, not the main hero;
- overhead pressure, side pressure, and forward length should all be visible;
- no centered hero pose;
- no face-first or portrait composition.
Recommended layout:
- overhead or high-observation angle looking down into a concrete / steel channel;
- person placed at lower third, lower edge, or side-bottom path;
- wet ground and vertical supports create geometric pressure.
## Character Rules
The traveler should be recognizable mainly through:
- black rectangular glasses only if visible, but face detail is not required;
- longer messy dark hair outline;
- longer dense beard / stubble only if the side view is readable;
- dark gray / dark khaki / coal-black long road-worn coat;
- old medium-volume backpack;
- old muddy boots;
- upright chest and straight walking spine.
Do not make him:
- hunched;
- collapsed;
- homeless-coded;
- drunk-coded;
- a fashion model;
- a heroic poster figure;
- a city explorer / travel blogger.
## Color And Light
Preferred:
- steel gray;
- concrete gray;
- wet blue-gray;
- coal black;
- dark khaki;
- small rust-brown traces.
Lighting:
- overcast;
- bridge shadow;
- cold reflected light from wet ground;
- no bright sun;
- no dramatic commercial rim light.
Avoid:
- neon blue / purple;
- cyberpunk glow;
- orange-blue blockbuster city grading;
- polished commercial skyline.
## Forbidden Drift
Reject if the image becomes:
- futuristic city;
- AI interface / code / screen / UI image;
- clean CBD promotion;
- glass-tower city advertisement;
- cyberpunk / neon / sci-fi;
- fashion street photo;
- heroic centered pose;
- portrait MV image;
- the traveler is bent, collapsed, or spiritually defeated;
- text, logo, UI, watermark, readable signage as main subject.
## Acceptance Criteria
S-10 passes only if:
1. The city edge feels oppressive.
2. The traveler is small enough.
3. The frame has a steel / concrete canyon feeling.
4. It reads as city edge, not prosperous city promotion.
5. There is no tech UI, code, screen, or sci-fi drift.
6. The traveler is walking naturally, not posing.
7. It can connect from "gravity downward" into "where is home".
## Next Action
Created and used for direct prompt/spec and image generation:
```text
slides/s10/shot-prompt-v1.md
slides/s10/shot-image-v1.png
slides/s10/shot-review-v1.md
```
No separate prompt review was required for this run because the user explicitly requested direct S-10 image generation and final image review only.