video-workbench/projects/2026-06-23-在路上/slides/s12/s12-v2-brief.md

3.1 KiB

S-12 Slide Brief V2

Status

  • Status: ready for one-shot slide worker.
  • Visible child session owns this brief.
  • Worker must not modify this file.
  • Review mode: none.
  • Overwrite allowed: no.

Source Basis

  • slides/slides.md: S-12, Section B, rust, dripping water, time wear.
  • visual-system/style/style-prompt-master.md: Module B city-edge pressure.
  • visual-system/characters/character-reference-registry.md: active walking/back references if a traveler trace appears.
  • Prior sequence: S-10 steel canyon and S-11 cold wall / no home.

Slide Function

This is a city-edge texture and time-wear slide. The point is not a portrait; it is the world corroding around the traveler. Rust, water, concrete seams, and wet decay should carry the emotional pressure.

First Read

Rust streaks, dripping water, wet concrete, old steel, and time-worn city edge. The traveler may appear only as a small peripheral passing trace.

Risk Class

  • environment-led
  • distant human if traveler is included

Reference Plan

  • Style module: B | 高位观察:系统边缘里的小人物
  • Active style reference: projects/2026-06-23-在路上/intake/imgs/B.高位观察型蓝图.png
  • Character references if traveler appears:
    • projects/2026-06-23-在路上/visual-system/characters/character-anchor-v2-walk-back-reference-crop-tight.png
    • projects/2026-06-23-在路上/visual-system/characters/character-slice-walk-back-v2-from-anchor.png
  • Role: style/texture reference plus distant walking-away identity/body continuity.

Visual Requirements

  • 16:9 horizontal cinematic documentary still.
  • Rust, dripping water, wet concrete, pipe or rail, old steel, gray wall, cold utilitarian city edge.
  • Traveler is optional but recommended as a small edge trace, about 1/14 to 1/10 of the frame.
  • The frame should feel like time has accumulated on surfaces.

Character Handling

If the worker includes the traveler, load the actual character reference images. If the worker cannot load them, generate an environment-only shot rather than a text-only identity-critical traveler.

Composition / Scale

Close-to-medium environmental texture with depth: rust and drip details in foreground or midground, city-edge structure behind, small passing traveler if included.

Light / Color / Texture

Cold gray light, wet stains, rust brown, dirty water, concrete pores, steel scratches, low saturation. The wet surface should feel real, not decorative.

Forbidden Drift

No cyberpunk neon, no clean industrial design poster, no polished architecture ad, no abstract texture wallpaper, no heroic person, no readable text/logos.

Acceptance Checklist

  • Rust and dripping water are the first read.
  • Style B pressure remains clear.
  • Traveler, if visible, is small and reference-guided.
  • Image supports sequence continuity after S-10/S-11.
  • No review file is produced.

Prompt Handoff

Write s12-v2-prompt.md through the gpt-image-2 Advisor / host-native workflow. Record mode, template/reference basis, sources read, and visible-context image roles. Generate s12-v2-image.png only when required references are visible or choose environment-only framing.